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  1. #9
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    ___I think these are ridiculous arguments to present in a MMORPG, where the focus of improving content, story and UI comes first and foremost. To include games like "WoW" is a dead end scream for attention. FF-14 has it's own rules with concepts that look familiar. To what is to my understanding is, since SE is more open to the community that we all of a sudden feel the need to comment and complain about everything and think we know better about MMORPG development and management.

    ___Just thought I wanted to interject and give my opinion on this "hate issue" because it's irrelevant(there's no comparing PvE with PvP because it's not out yet!), when basing it on roles the players need to play during a battle, you either know or you don't know how it's going to turn out!

    ___Some how, you(as in the one taking action) have to control, decide and manage your abilities and actions to either get or remove hate. I don't see where -/+ Enmity stats play a part in anything... I do understand, there's gear, food and abilities that remove or add Enmity(again, you control that).

    ...You can't tell a programmer what to program and how to program unless you have a clear, inside understanding on what the programmer's working with and why. Game mechanics should be suggested in lames-terms as to for example: "why is I'm getting more hate and he's not getting any at all after <this action and that>"?

    I think "hate management/ generation" should be down to a science by now... Look at you attributes and your stats, manage it!
    (7)
    Last edited by PSxpert2011; 07-02-2012 at 06:30 AM.


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