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  1. #1
    Player
    Avatar de FuzzyJCats
    Inscrit
    octobre 2021
    Messages
    10
    Character
    Fuzzy J-cats
    World
    Midgardsormr
    Main Class
    Chevalier dragon Lv 90

    New Healer Job Request

    Not good at game, have hand/wrist problem.

    Fuzzy Navel. Healer, combines aspects of WHM and SCH.

    Quest location: New Gridania (13,9)

    Starting quest: Level 1. Fuzzy J-cats is in distress and needs your help. She loved all aspects of healing, but failed AST, SCH, SGE and WHM. She was called “incompetent” by all her professors, classmates mocked her, so she has to think outside the box.

    She needs to test her theories on you, a potential student. If you agree to be a guinea pig, she gives you a first aid kit (Shield) and scalpel (Weapon).

    Cut: Level 1, Spell, instant, recast: 1.5s, delivers an attack with a potency of 300. MP Cost: 400

    Snitches get Stitches: Level 1 Ability, instant, recast 15s, refills MP Bar to full, and increases damage to self and others by 10%. MP Cost: 400. Duration: 30s.

    Incision: Level 4, Spell, instant, recast 1.5s, delivers an attack with potency of 200, combo action: Cut, Combo potency: 500. MP Cost: 400

    Bone Drill: Level 6, Spell, delivers an attack with potency of 170, combo action: Incision. Combo potency: 700. MP Cost: 400

    Bone Saw: Level 10, Spell, instant, recast: 1.5s, delivers an attack with a potency of 200 to the first enemy, and 180 to the rest of enemies. MP Cost: 400

    Electric Saw: Level 15 Spell, instant, recast 1.5s, delivers an attack with a potency of 180 to the first enemy and 150 to the rest of enemies. Combo action: Bone Saw, Combo potency of 300 to the first enemy and 250 to the rest of enemies. MP Cost: 400

    Lasik: Level 15, Spell, instant, recast 1s. Improves eyesight and allows for ranged attack. Deals unaspected damage over time. Potency: 75, Duration: 30s. MP Cost: 200

    Summon Drunken Monkey: Lv. 5, Spell, cast 1s, recast 2s. Summons a monkey who anesthetizes and heals with potency of 900 to self and all team members. MP Cost: 400

    Available skins: og Monkey, Carbuncle, Loporrit, Moogle, Chocobo, Palico, Poogie

    Petbar: like the Eos fairy, but only has place and return buttons, does not aggro enemies when placed.

    Defibrillator: Lv. 12, Spell, instant cast, recast 2s. Resurrects target to full health. MP Cost: 1000

    Bandage: Lv 8: Ability: Instant, recast 30s. Erects a magicked barrier around self and all party members near you at an 80-yalm radius, that absorbs damage equivalent to a heal of 500 potency. Duration: 15s. MP Cost: 500

    Sterile Field. Lv 15. Ability. Instant, recast 30s. Upgrades Bandage to Sterile Field. Erects a magicked barrier around self and all party members near you at an 80-yalm radius, that absorbs damage equivalent to a heal of 1000 potency. Duration: 15 seconds. MP Cost; 500.

    Brace: Lv 20. Ability. Instant, recast 300s. Completes the Active Time Maneuver. MP Cost: 200.

    Leveling up will increase both damage and healing potencies.
    (1)
    Dernière modification de FuzzyJCats, 03/09/2023 à 00h29

  2. #2
    Player
    Avatar de LilimoLimomo
    Inscrit
    juillet 2023
    Lieu
    Windurst
    Messages
    1 134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Mage noir Lv 100
    This is only tangentially related to your post, but as a fellow hand/wrist problem person, if there are problems you're having with your class, I'd love to help! I've found some really interesting ways to use the game's settings, UI options, and macros to make my game experience better.
    (6)

  3. 02/09/2023 02h05

  4. #4
    Player
    Avatar de FuzzyJCats
    Inscrit
    octobre 2021
    Messages
    10
    Character
    Fuzzy J-cats
    World
    Midgardsormr
    Main Class
    Chevalier dragon Lv 90
    Citation Envoyé par LilimoLimomo Voir le message
    This is only tangentially related to your post, but as a fellow hand/wrist problem person, if there are problems you're having with your class, I'd love to help! I've found some really interesting ways to use the game's settings, UI options, and macros to make my game experience better.
    Thank you Lilimo! I've set up macros for my fave healer job AST for card buffs, and I do hand stretches. It's also more frustration that I can't juggle all the combinations, maintaining dmg buffs and so forth that's also a problem. Coming from purely single player games and FF14 being my first MMO, I'm simply not good at the game lol.
    (2)

  5. #5
    Player
    Avatar de LilimoLimomo
    Inscrit
    juillet 2023
    Lieu
    Windurst
    Messages
    1 134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Mage noir Lv 100
    Citation Envoyé par FuzzyJCats Voir le message
    Thank you Lilimo! I've set up macros for my fave healer job AST for card buffs, and I do hand stretches. It's also more frustration that I can't juggle all the combinations, maintaining dmg buffs and so forth that's also a problem. Coming from purely single player games and FF14 being my first MMO, I'm simply not good at the game lol.
    The class I'm least familiar with is Astrologian, so I'm not sure what you mean by "juggle combinations". Is the issue that it's challenging to use the up-and-down D-pad to frequently sift through the party list so you give the right buffs to the right person?

    I'm gathering from your other posts that you want to reduce button bloat, and if that's so I can help! I use a few different techniques to handle that, often by combining multiple buttons into a single button, like I imagine you might already be using for cards:
    /micon "Draw"
    /macroerror off
    /ac "Redraw"
    /ac "Redraw"
    /ac "Redraw"
    /ac "Redraw"
    /ac "Redraw"
    /ac "Draw"
    //echo Note: does Redraw when possible, otherwise does Draw. (You could theoretically also put Undraw in here as well, though I don't understand whether there's an actual use case for it)
    ...or...
    /micon "Celestial Opposition"
    /macroerror off
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Celestial Opposition"
    //echo Note: Casts Helios if GCD is available, otherwise casts Celestial Opposition (you can add other oGCD heals to the list to they'll be cast if Celestial Opposition is on cooldown)
    ...and for healers I like to make macros for my damage spells so that even when I'm targeting an ally (which is almost always) they'll target an enemy, which means less target fiddling:

    /micon "Celestial Opposition"
    /macroerror off
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    //echo Note: <tt> makes the spell target the "target of your target". Your DPS and tanks will almost always be targeting enemies, so if you're targeting the DPS, your Malefic will target the enemy they're attacking. You can also use Focus <f> instead if you prefer, but you have to set the boss as your focus at the beginning of each fight.
    ...and of course, a quick-rez macro:
    /micon "Ascend"
    /macroerror off
    /ac "Rescue"
    /ac "Rescue"
    /ac "Rescue"
    /ac "Rescue"
    /ac "Rescue"
    /ac "Swiftcast"
    /ac "Ascend"
    /ac "Ascend"
    /ac "Ascend"
    // echo Note: if Swiftcast is available, first press does Swiftcast, second does instant Ascend. Otherwise, just does Ascend. This macro will also cast Rescue if you are targeting someone alive instead of someone dead (that makes sense to my brain, because they're both ways to save someone), though if you don't like that you can replace all the "Rescue" with "Swiftcast"
    Also, a tip for Active Time Maneuvers: they seem to accept just about any button as input, so a gentle "keysmash" of your entire controller (I like to use both index fingers and middle fingers to gently tap all 4 face buttons) can make these much less of a hassle. It sure would be nice if they implemented a "hold instead of mash" option, though.

    I've also got some more tricks that are useful to reduce button bloat if you have any situations where you only press buttons in a certain sequence (works great for DPS's 1-2-3 combos), but IIRC healers don't tend to have much in that regard. But if there's something like that, let me know!
    (1)

  6. #6
    Player
    Avatar de FuzzyJCats
    Inscrit
    octobre 2021
    Messages
    10
    Character
    Fuzzy J-cats
    World
    Midgardsormr
    Main Class
    Chevalier dragon Lv 90
    So you only need 11 buttons (helpful for controller), and 2 for pet place and return (pet is permanently summoned). 3 combo single target attack, and 2 combo AOE attack, with 1 ranged DoT attack. Rez and 1 shield (changes depending on level guildhest/dng etc). One button for instant ATMs to prevent finger/wrist pain.

    The key here is you never need to look at your hotbars and can concentrate on the gameplay mechanics and party members.
    (1)

  7. #7
    Player
    Avatar de IDontPetLalas
    Inscrit
    octobre 2020
    Messages
    1 419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astromancien Lv 100
    Just wanted to say that combat macros like your healing and damage one are generally not recommended, FFXIV doesn't handle them very well it will typically introduce small delays in skill execution, which over time can add up, that you wouldn't have it you executed them manually (or even worse it won't fire if there is a lag spike).

    if someone has a specific issue in targeting there are ways to change your UI with a macro so that cards are easily applied in the party list (probably what Fuzzy is referring to, if so that really helps), and there are also ways to easily set up/define your focus target.
    (1)

  8. #8
    Player
    Avatar de LilimoLimomo
    Inscrit
    juillet 2023
    Lieu
    Windurst
    Messages
    1 134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Mage noir Lv 100
    Citation Envoyé par IDontPetLalas Voir le message
    Just wanted to say that combat macros like your healing and damage one are generally not recommended, FFXIV doesn't handle them very well it will typically introduce small delays in skill execution, which over time can add up, that you wouldn't have it you executed them manually (or even worse it won't fire if there is a lag spike).
    I've heard this kind of thing before, but my assumption has always been that the people who are saying that don't know how to make a macro that simulates the "buffering" that pressing normal buttons has. But perhaps I'm mistaken; I just never see others writing macros that contain the "buffering" that mine do. Is there by chance a source for this claim? I'm guessing if this is the case that someone did some tests, and hopefully they recorded their methodology as part of that? I'd love to review something like that.

    And if it doesn't exist, no pressure. I should actually probably just do my own tests anyway. I have a feeling I know what I'll find, but maybe I'll get proof that I'm wrong!

    All of that said, all macro use is a compromise. You're losing something (for example, a certain amount of buffering) in order to get something else (like accessibility). And whether the juice is worth the squeeze is going to be relative to each player's needs. If you're a player like me who can only use certain button combinations without discomfort, there's no way to reasonably play most classes without macros. And that's a time when we should be encouraging macro use, because not everyone has the same needs, not everyone has the same ability. At some point for some players, being able to play comfortably is going to be worth the theoretical loss of some DPS. Especially if they wouldn't have been doing that theoretical DPS anyway because without the macros they would perform worse.

    All of that said, I do agree that if there are downsides to macros, it's important to note those downsides so that players who are interested in them can make an informed decision on whether such macros are worth it to them.

    If I remember, I'll do some tests tonight and report back the results!
    (1)

  9. #9
    Player
    Avatar de Sebazy
    Inscrit
    aot 2013
    Lieu
    Gridania
    Messages
    3 468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    Mage blanc Lv 90
    Citation Envoyé par LilimoLimomo Voir le message
    I've heard this kind of thing before, but my assumption has always been that the people who are saying that don't know how to make a macro that simulates the "buffering" that pressing normal buttons has.
    Using macros has a very significant impact on your overall cast throughput, it's been a long time since I mathed it myself, but from memory it was somewhere in the region of 10-20% all told. It's important to stress that this only fully applies if you're keeping your GCD rolling through. If your mobility impairment is consistently preventing you from rolling your GCD then that changes things. At that point the only real issue is that you'll generally be paying a small time penalty any time you try to reactively bop someone with a heal or other ability through macros due to inevitable downtime.

    In BCOB I prog raided as SCH using macros to force my fairy to embrace the MT whilst I did just about anything else. As part of my preparations for SCOB, I experimented with other ways to force embraces including using a free spinning mouse wheel, G25 pedals and a stupidly expensive Corsair keyboard that had a ton of macro keys.

    To my horror, I found that using in game macros was quite literally costing me somewhere in the reason of 2-3 full GCDs per minute from memory. Switching to pedals and running the macros on the keyboard instead of in game was a mighty throughput improvement.

    As such, my recommendation is to go find a target dummy and experiment with what you have at your disposal. If you can find someone to log your throughput, even better.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #10
    Player
    Avatar de LilimoLimomo
    Inscrit
    juillet 2023
    Lieu
    Windurst
    Messages
    1 134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Mage noir Lv 100
    Citation Envoyé par LilimoLimomo Voir le message
    If I remember, I'll do some tests tonight and report back the results!
    Alright, I did some tests tonight! Even got some footage of them that I can upload to a YouTube channel as soon as I figure out how to make one for it. Some of what I said was accurate, but I also learned some things I didn't know!

    First, so you understand my methodology, I tested using two macros on my level 90 BLM with 1196 Spell Speed (2.36 recast):
    /macroicon "Blizzard"
    /macroerror off
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    /ac "Blizzard"
    and
    /macroicon "Scathe"
    /macroerror off
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    /ac "Scathe"
    Now, for the results:

    First, there is one transparent benefit of not using macros: increased action queue time.

    So for example, if I want to cast two consecutive Scathe attacks, my second Scathe will be queued up if I press the standard Scathe button when my GCD cooldown is just over 3/4 complete; when the GCD cooldown completes at 4/4, the second Scathe will immediately be cast. However, if I press my Scathe macro at 3/4 GCD cooldown, the action will not be queued. For the Scathe macro, the earliest I could queue it was at roughly 7/8 of the GCD cooldown. So in this case, the non-macro button had roughly twice as much of a queue window.

    I also discovered that the queue window differed — for both macros and non-macros — depending on what kind of action was previously cast. Specifically, the queue window becomes shorter whenever the preceding action has a cast bar; this is presumably because you aren't just waiting for the GCD to return, but you are waiting for the previous action to be cast. I'm guessing this is just animation lock, although there's a part of me that wonders if it may be something else because this effect also differed depending on whether or not a macro was used.

    So for example, if I want to cast two consecutive Blizzard attacks, my second Blizzard will be queued up if I press the standard Blizzard button when my cast bar has roughly 0.3 seconds remaining; then when the cast finishes, the second Blizzard will start charging. However, if I press my Blizzard macro at 0.3 cooldown, the action will not be queued. For the Blizzard macro, the earliest I could queue it was around 0.1 seconds of the cast remaining.

    So to summarize this section, I'd recommend trying macros as they still allow actions to be queued, but if the amount of queue window you're getting from them is below what you need to feel comfortable and/or effective, know that using a non-macro will result in at least double the queue window!

    Next,
    I did a test to determine whether macros actually resulted in lost GCD's. Earlier in the day I had seen the video that the Balance Discord links to in order to demonstrate that your GCD can slip when using macros: https://youtu.be/VgpUCgExvbA

    When I initially watched that video, I was skeptical. I noticed how the player seemed to be mashing the macros, which you should never do, as pressing the macro again resets rather than letting it finished. So that was one red flag. And while the video didn't show the macro being used — which is vital to the methodology of the experiment — my best guess was that the macro being used probably looked like this:
    /macroicon "Glare"
    /macroerror off
    /ac "Glare"
    ...because if it only had a single line of Glare, that would explain why the player felt the need to mash the button. If that was true, it would mean the macro wasn't doing much, if any, queuing, which might explain why the GCD was slipping.

    However, even with those suspicions, I'll be honest: after my unexpected discovery that macros had shorter queue windows than non-macros, I was worried that my own results might mirror those in the video. So I was a bit surprised when I found out that no, my macros were not resulting in any GCD loss!

    My methodology was as follows: I went to the level 90 Stone Sky Sea and started The Final Day (normal). Then I cast Blizzard repeatedly until 1 minute had passed on the timer. Afterwards, I saved a video of the attempts and manually counted the number of Blizzard spells that hit the target before the timer had been reduced from 3:00 to 2:00.

    The only difference between my two tests was:
    • For the non-macro Blizzard test, I took full advantage of the larger queue window in an effort to ensure no slippage between casts. I aimed to press the button again at roughly 0.25 seconds remaining of each cast.
    • For the macro Blizzard test, I needed to press the button later because of the smaller queue window, so I pressed it at the time I am used to pressing the button when playing a caster: a split-second before the cast bar fills (kind of like a rhythm game).

    To my surprise, both tests resulted in 25 casts.

    However, what was even more surprising was that the non-macro test's final Blizzard hit with 0 seconds to spare, while the macro test's final Blizzard hit with 1 second to spare. Somehow, the slippage actually occurred on the non-macro side. I have absolutely no explanation for this, because in theory, the best case scenario seems like it should have been equal. Perhaps this suggests that some other mechanic is happening that none of us are aware of?

    If I hadn't done it myself, I'd be very skeptical of what I was reading here. Which is another reason why I'll be uploading my videos as soon as I'm able to, so that anyone who's interested can check my work. If there were flaws in the test, I hope someone can point them out! And if there aren't, then I hope to find a way to spread this knowledge to the rest of the community. But before any of that can happen, we'll need some peer review!

    Anyway, that's my update for today. If this topic interests you, I hope you'll take a look at my videos when I find a way to upload them to verify what I've written here!
    (1)
    Dernière modification de LilimoLimomo, 02/09/2023 à 15h16 Raison: grammars

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