I'll be honest, I never really played much sch compared to whm or ast but I always appreciated having a competent sch with me back when I used to heal in hw and sb.
But whatever this thing is, its not sch. Its an awful anti synergistic mess held up by energy drain and the whole thing falls apart without it. where's the dots, wheres the debuffs, where's selene?
This isnt the badass job that had my back in the coils, nor the teacher that showed me shield healing for when I picked up noct ast.
So...here's a sch idea from a none sch.
Note: I am not going to give potencies. That's on SE to balance
Goals
1. Add in dps buttons without compromising too much on hotbar real estate (there's room thankfully)
2. Significantly improve the synergy of the kit, the capstones in particular.
3. Return popular removed actions, selene and sch's previous identity as a dot based shield healer with two fairy stances (and fill out the levelling curve)
4. Increase the skill ceiling for both healing and damage without hurting the floor
5. Make sch's healing more shield/burst healing than regen.
6. Make the fae gauge actually useful for more than just a build/spend.
Gauge changes
-Fae gauge now focuses on healing, aetherflow on damage
-Excog, lustrate, indom and soil now cost fae gauge instead of aetherflow
-Aetherflow now usable outside combat. Restores max fae gauge and aetherflow
-In combat, aetherflow now gives 50 fae gauge
-Quickened aetherflow trait returns. also functions on Fae gauge heals.
Fairy changes
-Selene returns. Summon eos now changes to summon selene and vice versa. Summoning a fairy is cast, swapping fairy is instant
-Selene shares her actions on the hotbar with eos
-New pet commands: targeted embrace, embrace (lowest hp), embrace (nearest)
-Summon seraph. Seraph now uses both abilities of the fairies at once during her summon.
-New action: Sustain. While using Selene, converts 1 aetherflow to 30 fae gauge (60s cd). Shares a hotbar space and cooldown with Storm
-New action: Storm. While using eos, converts 30 fae gauge to 1 aetherflow. (60s cd) Shares a hotbar space and cooldown with Sustain
-New action: Seraphic Spur. Restores 1 aetherflow and 30 fae gauge. Can only be executed while summoning seraph. Replaces Sustain/Storm during use.
Healing actions
-Deployment tactics changed to the pvp version. Upgrades from bane (30s cooldown if not 15s from pvp)
-Dissipation now has you go double time with the fairy. Every time you execute a heal, the fairy mirrors it with her own potencies. During execution, broil becomes instant cast
-Seraph mentioned above
-Aetherpact now functions as follows: Costs up to 50 fae gauge. Restores hp to target equal to twice the amount of fae gauge used (so 50 gauge restores 100% health, 30 restores 60% and so on)
-Sacred soil no longer regens. Instead it grants a healing buff to everyone inside the circle in addition to the mitigation
-Eye for an eye returns, upgrades to protaction
-Leeches returns instead of esuna. Restores 10 fae gauge upon cleanse
-Rouse returns, upgrades to seraph
-Succor and Adloqium change so they restore shield and any extra hp is carried over into actual healing
-Emergency tactics makes it so the next fae gauge heal now costs 1 aetherflow instead. (useful if you're out of fae gauge)
-Physick upgrades to Adlo
Dps actions
-Miasma 1/3 is back
-Miasma 2 is back
-Shadowflare is back. Still costs 1 aetherflow
-Bane returns, upgrades to deployment tactics.
-Fester returns, upgrades to contagion. Damage based on dots. Costs 1 aetherflow
-Contagion now functions as fester but as a targeted aoe like energy siphon on smn.
-AOW now a gcd cd. Changes ruin 2 to ruin 4 for 5 attacks and adds 20 fae gauge.
-Energy drain upgrades to energy siphon. Adds 20 fae gauge and restores 800mp
-Broil now 2s cast time. (gives ruin 2 a use and dots for weaving)
In short, the goal is the more you dps and heal, the more you are able to keep dpsing and healing.
You have two pools of resources, and can convert one to the other with the right faerie periodically so as not to abuse it. The levelling kit is filled out, and more synergy is added to the job. Many old actions that were moved higher are now put back to where they were to make levelling smoother.
The healing style is to try and make it less reliant on regens and more like a shield healer albeit one where SE hates shields. You still have a regen in whispering dawn though.
What would I know though. I didn't put much thought into this. Then again half an hour is more than SE will.