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  1. #1
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100

    Reimaging AST to fit with the system

    [All cards played are field-wide, when a card is played it is then discarded]

    Align: Discards all your remaining cards, puts draw and shuffle on cooldown. Those cards will have their effects extended when the deck refreshes and you use them. Does AoE damage to enemies. (Cooldown unknown)
    Astrodyne: When 3 cards are discarded, you may use this to play the three top-most cards. If you do not have three cards, shuffle your deck then play the top three. Then the discard counter will set to 0. (Cooldown unknown)
    Cometeor: Follow-up to Gravity.
    Combust: Same as now.
    Divination: Preview the bottom most card, double its effect when it is drawn. (3 draws worth of cooldown(?))
    Draw: Draws the top card of your deck, this button then becomes that card. Cards are out of 6 (Balance, Arrow, Spear, Bole, Spire, Ewer).
    Excavate: Discard bottom most card. Does AoE damage to enemies. (Two draws worth of cooldown(?))
    Gravity: Same as it is now. Maybe with heavy?
    Malefic: Same as it is now.
    Stella: Follow up to Malefic(?)
    Shuffle: Shuffle your discarded pile back into the deck. (Can shuffle every 3 draws worth of cooldowns?)



    Healing:
    Ascend: Same as it is now.
    Astra: Transfer any non-esunable debuff off someone onto yourself. If someone has multiple it will be random which one. (Cooldown unknown(?))
    Benefict: GCD Skill to be used preemptively, it applies "Aspected" to target, your button becomes "Aspected Benefict" an oGCD that heals compiled damage taken up to 50% of the targets MAX hp.
    Celestial Intersection: Combines Exaltation's effect into this button.
    Celestial Opposition: Sames as is but adjusted and absorbs Collective Unconscious's effect with its own.
    Collective Unconscious: When used, everyone's compile damage is instanteously healed and they gain a 20% shield based on what was healed + some flat potency
    Earthly Star: Same as it is now.
    Essential Diginity: Same as it is now.
    Helios: GCD Skill to be used preemptively, it applies "Aspected" to party, your button becomes "Aspected Helios" an oGCD that heals compiled hits taken by the party collectively and then multiplies it by a potency.
    Horrorscope: Compiled damage heals +50% more
    Macrocosmos: Same as it is now. > Microcosmos (nerf due to Horrorscope change(?))


    Card changes
    (Each card must be executed at least once unless a skill refreshes the deck by shuffling, after cycling through all 6 and pressing draw, shuffles the deck)
    The Arrow - Reduces enemy defense by 5%
    The Balance - 5% max hp
    The Bole - 5% mitigation
    The Ewer - Becomes a card in your discarded cards at random. Does nothing if there are no discards.
    The Spear - 5% damage increase
    The Spire - Increases party limit break generation.





    This makes AST play the ultimate game of Yugioh, and increase their buffs as well as have lots to do in the downtime outside of just healing, AS they have that and one combo skill from Malefic > Stella. Thoughts? xD

    (Also changed the way they heal to stand out as a unique experience which will help them play the game of ultimate Yugioh without worrying too much on health. Goal: A system that feeds into itself as a wheel of continuously buffing while having small windows for 1>2 or healing)
    (0)
    Last edited by Katish; 09-01-2023 at 10:05 PM.