Quote Originally Posted by Renathras View Post
In some ways, yes, but in some, that misses the mark. Solace/Rapture/Misery are on the GCD. Cards would need to be as well for it to have a similar feel. Moreover, actively buffing people is something that both AST players specifically and players that don't like damage rotations more generally seem to enjoy. Having more of it, but it being more manageable, would be the goal, hence the GCD changes. Making Draw/Play GCDs fixes that problem while not forcing people away from buffing into even more Malificspam, and with the specific proposed change (buffing a future Malific) both plays into AST's time/fate bending aesthetic and parallels the Misery system that WHM's love and that has been something pretty much everyone likes in at least some way. Even the people that want "more nature spells" tend to like the Lily/Misery system 5.0-Present, especially post-6.1.

I also find it really weird that the abilities you like the least are the ones I find the most interesting. Like I'd never get rid of Collective Unconscious. That's an ability I've wanted on WHM since I saw Louisouix use the bigger version in the End of an Era, and since seeing Y'Shtola use it (as a CNJ) at the end of ARR. I'd never toss that ability in a million years, yet it's one of the first that folks like you would throw out the window. Though I do agree Undraw is utterly pointless.
Your goal was to simplify AST from what it is and to make it slower more in line to WHM.

It does not have to have 1:1 GCDs as WHM to achieve that, and I designed my mock up in such a way.

Further, I'm not putting cards on the GCD for the simple reason as an AST main I hate the idea and want nothing to do with it. You can slow the APM down and keep them oGCD.