Quote Originally Posted by Sebazy View Post
GCD cards could be much easier to tune if they simply gave flat potency onto the targets next attack rather than all having to all be to percentage based buffs where things can potentially balloon out of control.
If you attach a flat potency increase then its value would vary hugely around offensive APM and damage modifiers. For instance, if it would directly increase the potency of each action by, say, 50, it would actually increase the value of BLM fire actions by 90... before even adding in Enochian, and Mage's and Army's Paeon would both likely outperform Wanderer's Minuet, etc., while MCH takes the world by storm, and SCHs' Energy Drain would make a much larger difference than just its current up-to-390 relative ppm.

Restrict that to affecting GCDs only and you'll have made Physical Ranged better recipients than all other DPS save Monk and BLM, and Healers better recipients even than physical ranged, just through their bonus damage from traits (20% for Rangers, 30% for healers).

A simple percentile damage bonus is already the easiest thing to balance, because it interacts only with the final product, rather than any of the varied factors in getting there.