The only change I listed here as an actual preference is Synastry's change.Technically, if not for your also having removed the second charge from Draw, you'd still rush Cards out so that, far more importantly, they're up for their recipients' openers, stacking as tightly as is possible with Divination.
Removing Astrodyne also removes roughly half the optimization available to cards, since you're not returning any of the old Card model here to replace Seal, nor returning Divination to its original form.
Removing the second charge on Cards reduces the busyness of AST, but also takes away yet more of its otherwise available optimization. Hrmm.
I guess I just have to ask, are some these suggestions in emulation of reducing the job's skill ceiling per the original Ren goal, or are they all honest preferences?
Actual changes I'd like to see on AST aren't listed here.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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