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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    You can achieve this much simpler than what you have here.
    • Remove Trashtrodyne

    This is the source of the high APM on AST. Remove this, there's no reason to rush cards out so you have it for the opener. This also means a removal of the seals system.
    Technically, if not for your also having removed the second charge from Draw, you'd still rush Cards out so that, far more importantly, they're up for their recipients' openers, stacking as tightly as is possible with Divination.

    Removing Astrodyne also removes roughly half the optimization available to cards, since you're not returning any of the old Card model here to replace Seal, nor returning Divination to its original form.

    Removing the second charge on Cards reduces the busyness of AST, but also takes away yet more of its otherwise available optimization. Hrmm.

    I guess I just have to ask, are some these suggestions in emulation of reducing the job's skill ceiling per the original Ren goal, or are they all honest preferences?
    (0)
    Last edited by Shurrikhan; 09-01-2023 at 04:47 PM.

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Technically, if not for your also having removed the second charge from Draw, you'd still rush Cards out so that, far more importantly, they're up for their recipients' openers, stacking as tightly as is possible with Divination.

    Removing Astrodyne also removes roughly half the optimization available to cards, since you're not returning any of the old Card model here to replace Seal, nor returning Divination to its original form.

    Removing the second charge on Cards reduces the busyness of AST, but also takes away yet more of its otherwise available optimization. Hrmm.

    I guess I just have to ask, are some these suggestions in emulation of reducing the job's skill ceiling per the original Ren goal, or are they all honest preferences?
    The only change I listed here as an actual preference is Synastry's change.

    Actual changes I'd like to see on AST aren't listed here.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE