...which is the very reason I say I don't recommend this. You just asked what it would take, and this is telling you what it would take and why I don't recommend it.
As for the why of WHM; note that SCH and SGE have the same cadence. Moreover, WHM is the most played. Meaning if we were going to preserve the playstyle, WHM would be the goal. It's weird how it's so blindingly apparent to me, yet with no amount of argument or explanation can I get you (the "general you", you, Shurrikhan, etc) to see it. I'm not sure if you don't want to, or if it's just experience and preference are so divorced, you literally can't see it. But the end result is the same either way. It'd just be nice to know if there was a way to explain it where you'd understand...
I know.
That's the problem.
You don't see.
I don't mean this to be snarky, it's just...frustrating. Anyway, read the explanation below and you'll understand why I posted this and why I think it's NOT a good idea. Me posting it was, in fact, to show WHY it's not a good idea.
In some ways, yes, but in some, that misses the mark. Solace/Rapture/Misery are on the GCD. Cards would need to be as well for it to have a similar feel. Moreover, actively buffing people is something that both AST players specifically and players that don't like damage rotations more generally seem to enjoy. Having more of it, but it being more manageable, would be the goal, hence the GCD changes. Making Draw/Play GCDs fixes that problem while not forcing people away from buffing into even more Malificspam, and with the specific proposed change (buffing a future Malific) both plays into AST's time/fate bending aesthetic and parallels the Misery system that WHM's love and that has been something pretty much everyone likes in at least some way. Even the people that want "more nature spells" tend to like the Lily/Misery system 5.0-Present, especially post-6.1.
I also find it really weird that the abilities you like the least are the ones I find the most interesting. Like I'd never get rid of Collective Unconscious. That's an ability I've wanted on WHM since I saw Louisouix use the bigger version in the End of an Era, and since seeing Y'Shtola use it (as a CNJ) at the end of ARR. I'd never toss that ability in a million years, yet it's one of the first that folks like you would throw out the window. Though I do agree Undraw is utterly pointless.
One thing not even captured in the APM is all the target swapping. Yeah, some people use macros, but a lot do not, so that's a lot of extra "actions" that aren't even accounted for, but are still button presses (on controller)/mouse clicks (KB&M). Though I'm kind of curious what AST's overall APM would be without Draw/Play.
Come to think of it, I haven't seen anyone make a "current average APM of all Jobs" table in a long time. Wonder if there's a more up to date one than...late ShB/early EW.
MNK and NIN, right? NIN's attack speed buff makes it faster as well. Not sure what DNC/BRD go for these days, though, but it's slower than Huton, isn't it?
I mean...in this case, it literally is? XD You know that, though.
Gotta address this one, as I feel this person was just caught up in the crossfire without any understanding of the prior conversation:
I've proposed before a suggestion for the people wanting "more DPS buttons and high dps rotation skill ceiling on healers" that we change a couple of them while leaving others alone. My personal ideal is to leave WHM as it is, give AST its SB cards back, give SCH its SB damage spells (DoTs and such) back, and give SGE a rotation kinda like SMN or RDM with it healing through Kardia.
But people like Roe constantly ask me "Why WHM? Why not...?" AST, SCH, or SGE as the one left alone. I've presented plenty of arguments for why, but they like just ignoring that I made them or pretending they don't matter.
For WHM, it's obvious; it's the simple healer, always has been, and it plays today very much like it did in ShB in terms of rotational cadence, and in ARR and even HW, it wasn't a huge DPS rotating powerhouse and has always had a pretty streamlind rotation and relatively slim ability suite/hotbar non-bloat. It starts at level 1, people who play it largely do so because they like it, and people seem to enjoy the Lily system and WHM's raw healing etc etc. Plenty of reasons.
SGE is probably the next easiest to play now, was designed and implemented just like it has been, so no one can complain about it having "lost" or removed abilities that they "want back" since it's only ever been in the form it's in today. It works in the current encounter design space, it largely knows what it wants, and starting at a high level means it can be picked up by new healers - that is, people new to the role that want to add a high level healer to their roster.
SCH makes less sense, as it does have more people don't like about it and is largely considered a more clunky SGE, and it lost a lot of abilities going from Stormblood to Shadowbringers. So having it be one of the ones changed makes far more sense, though it would be third on my list of ones for people that like the current overall healer gameplay. I feel it makes much more sense to revert it to its SB form, albeit with some modern additions like the better pet AI and Expedience.
AST makes the least sense of all to me to suit the purpose of appealing to people that like the current combat system. It's the least "normal" (compared to the other three) healers now with its very high APM that turns a lot of people off (but others love it), and it has a lot of clunk and jank that people dislike, and long time ASTs still pine for the SB days of cards that had different and more interesting buff effects. It makes WAY more sense to capitalize on that and really gear AST to be the healer that appeals to players who enjoy buffing allies and using bigbrain delayed effects and such. But, Roe was pushing the issue, so I told her I'd list what changes would have to be made to AST to appeal to the players that want something like current WHM - and WHY I thought it was a bad idea, as literally no one would like it. Even the players like me that want to keep one like WHM or SGE the same wouldn't like it so much as tolerate it, and it would alienate existing AST players and AST vets who want the SB incarnation back.
But because the gauntlet was thrown down, this was the answer.
And, honestly, I feel doing the 4 Healers Model would be useful for one more reason - it would finally put to bed the argument of whether players want more complex healers with more damage buttons or less complex ones with fewer. If everyone went to the simpler healers, we'd know that those wanting more DPS buttons and more complexity were the minority. If more go to the more complex one, we'd know they were the majority. If it's about equal, then we'd know that both sides represent large segments of the playerbase, and it only makes sense to have healer Jobs suited to both sides. It's really the only way, absent a massive poll by SE, that we could find the answer to that question.
So no, this wasn't what I got from the AST thread. This is a completely different project. And yes, I like WHM (and SCH and SGE), and AST is my least favorite healer in general. I love that it exists, because I know some people really really like it. And I'm happy it's there for them and WHM is over here for folks like me.
I'm the one arguing we need that. I'm the one opposed to taking it away.
So, in short...we're on the same side. This thread was devil's advocate.
Please read the above.
Roe put a challenge to me to why AST couldn't work in place of WHM for my 4 Healers Model. Despite me explaining many many many times over why it would be the worst choice.
This is me making the point in concrete terms. I'm glad everyone agrees with me on it.
"why not just play WHM?"
Because everyone and their dog here is insisting WHM be changed from what it is today! This is my very point. Don't change WHM and I'll keep playing WHM. Simple. I'm glad everyone finally gets it. \o/
(Okay, I know you guys still don't get - or don't agree - with it, but your posts are basically explaining why the 4 Healers Model IS the ideal. XD)
.
That said, it's not just a shitepost. There are things in there that I think are interesting design directions, and some likely have merit. I fully expect the AST rework will involve doing something about the APM, though I have no idea what the Devs will come up with. But the point of this thread was to show Roe why it can't be AST that is "the simple one".