OK, so new player still only about a month in.
I generally prefer to play ranged hybrid style classes in these games, which is to say dps that can also heal, i enjoy the survivability of the playstyle, but that doesnt really exist in FF14. Most dps have 1 heal maybe but its not really going to do much other than give you time to escape or finish someone off then you wait to regen etc...
Im looking over the healer options and it seems most of them have dps skills that hit about as hard as comparative dps in terms of typical rotations. Obviously lacking in amplifiers and whatnot but the base potency and whatnot seems similar.
So my question is this, random day to day gameplay, questing, leveling and such, outside of group content as i assume the discrepancy is large enough to prevent this.. what is the comparative dps of a healer, versus and actual dps?
In what little ive player a healer so far im finding it significantly easier to play over an actual dps due to the self heal abilities they they lack and the lessened downtime etc... and im curious if this continues, or falls off, before investing.
Thanks