Wait, Rival Wings isn't PvE? -.-*
I'm just there for the tomestomes. That fat cat stuff is calling to me.
Wait, Rival Wings isn't PvE? -.-*
I'm just there for the tomestomes. That fat cat stuff is calling to me.
Instructions unclear, the enemy team won by guiding the crystal towards the goal :')It ain't PvE (player versus environment), it's PvP (player versus player). That means you need to fight other players in PvP.
If you are just attacking the crystals or collecting ceruleum the entire match, you ain't playing PvP, you are playing PvE. That will cause you to lose because BH5 and Soaring 20 are actually important.
Hope this enlightens people.
Then maybe they shouldn't have changed the shatter map in a way that emphasizes the crystals?
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Ya'll are forgetting the most frequent variant (as pertains to Frontlines specifically):
Team A plays well (or more likely gets lucky) and takes an early lead.
Team B and C then spend the entire rest of the game tunneling Team A, both disregarding the map's objectives and failing to notice at any point both of them have long since overtaken Team A's score.
Team B and C continue doing this until the end of the match, thereby needlessly dragging it out through their own lack of situational awareness.
Team A meanwhile has been locked in a cycle of gaining and losing people since the moment B and C put them on the back foot.
Last edited by Absimiliard; 09-01-2023 at 06:20 AM.
I thought this too and used to just kill people in Rival Wings, because I like actually fighting the other players. But it became clear to me that what made us win was piloting the mechs and for that fuel was needed, so I started doing that and it was surprisingly easy to turn a match around by doing so.
In frontline you can do either tbh just got to make sure your team gets the most points.
They were never gone.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Player
Yup pretty much this seems to be most matches for me lol.Ya'll are forgetting the most frequent variant (as pertains to Frontlines specifically):
Team A plays well (or more likely gets lucky) and takes an early lead.
Team B and C then spend the entire rest of the game tunneling Team A, both disregarding the map's objectives and failing to notice at any point both of them have long since overtaken Team A's score.
Team B and C continue doing this until the end of the match, thereby needlessly dragging it out through their own lack of situational awareness.
Team A meanwhile has been locked in a cycle of gaining and losing people since the moment B and C put them on the back foot.
Or Team C notices so while A and B keep duking it out and tunneling hard they silently overtake both.Ya'll are forgetting the most frequent variant (as pertains to Frontlines specifically):
Team A plays well (or more likely gets lucky) and takes an early lead.
Team B and C then spend the entire rest of the game tunneling Team A, both disregarding the map's objectives and failing to notice at any point both of them have long since overtaken Team A's score.
Team B and C continue doing this until the end of the match, thereby needlessly dragging it out through their own lack of situational awareness.
Team A meanwhile has been locked in a cycle of gaining and losing people since the moment B and C put them on the back foot.
Or sometimes.Ya'll are forgetting the most frequent variant (as pertains to Frontlines specifically):
Team A plays well (or more likely gets lucky) and takes an early lead.
Team B and C then spend the entire rest of the game tunneling Team A, both disregarding the map's objectives and failing to notice at any point both of them have long since overtaken Team A's score.
Team B and C continue doing this until the end of the match, thereby needlessly dragging it out through their own lack of situational awareness.
Team A meanwhile has been locked in a cycle of gaining and losing people since the moment B and C put them on the back foot.
Team A gets an early Lead. The team is actually made up of Competent people who are either in a discord, or are just good at communicating in chat and working as a Group
Team B & Team C attempt to Dethrone them, but fail.
Now Team B and Team C shift focus on eachother, giving up all desires to win, and now the focus is to just not be Last.
Instead of fighting together against Team A to knock them out of 1st, now the Battle is for 2nd Place. Team A Wins
Thats been half my Experience at least, especially on Seal Rock.
Otherwise your description is perfect for Shatter
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