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  1. #1
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    371
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Garfield per-release in few hours
    (1)

  2. #2
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    325
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Remolia View Post
    Garfield per-release in few hours
    I have garfield collector's edition on pre-order.
    (0)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Tbh I find it weird that the ‘make ffxiv defined by being a game you can easily not-play’ actually worked lol. Then again, I guess it does make sense relative to MMOs, so what’s more surprising is that other games aren’t taking the exact same approach (not that I would really know if they did lol)
    (1)

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i didn't read every post but the summary arguement against this is, people have hated the weekly chore of tome grinding and weekly raids since twintania so its this type of get off and do something else quickly has always been a thing.

    once people feel the only reason to hop on is to do their daily/weekly chores for this game or even any other they will start to resent having to do it.
    (0)

  5. #5
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,063
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Musashidon View Post
    i didn't read every post but the summary arguement against this is, people have hated the weekly chore of tome grinding and weekly raids since twintania so its this type of get off and do something else quickly has always been a thing.

    once people feel the only reason to hop on is to do their daily/weekly chores for this game or even any other they will start to resent having to do it.
    Agreed. To be honest, whilst I can somewhat tolerate it here, the game I played prior to this one was very strongly committed to this business model - arguably worse in that game's case as the reward was a limited-time 'event only' item, thus prompting more of a FOMO mindset in players who couldn't tolerate the idea of never being able to obtain said reward.
    It can at least be said that the 'grind rewards' here don't seem to actually disappear after a relatively short set period of time.

    Eitherway, I'm not really a fan of 'circular feedback loops' - as they (in a sense) coerce players into a specific activity that they don't necessarily enjoy, but feel like they have to tolerate, in order to obtain a reward. Which, in turn, lets the gaming company point at the predictably-high engagement numbers/metrics as "proof" that players like that activity.
    (4)

  6. #6
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    449
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    People can like more than one thing. Sometimes, they can even like one thing a bit more over the other, but they still like both things. Some people, though some black magic, no doubt, can like multiple things. at the same time.

    The idea that a person should only play and like one game forever, until they die, over every other game and never try anything new is just silly and maybe a bit deranged.
    (6)

  7. 08-31-2023 11:48 PM
    Reason
    accidental post

  8. #8
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    I think an issue is the attitude of the game saying it's ok just just dip in and out when you feel like it is counter to the way a lot of the content in the game works. Ultimates require a commitment, savage requires a commitment, Criterion requires commitment. All of which is made worse with an inflexible and dogmatic 2 minute meta. It's burning high end raiders out so they're not sticking around. The lack of casual relic grind and exploratory zone this time has made the issue worse because historically that is the kind of content that can be dipped in and out of. It's nice on an individual level to not feel pressured to repeatedly sign into the game but this patch cycle in particular has not provided content that gels with that sentiment.
    (8)

  9. #9
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by AlexiaD View Post
    WoW is also almost on a new patch, very shortly actually, and population didnt change, still as many people online in my guild, and they still do weekly HC raids and mythic raids for the raid team, what gives FFXIV is different ?
    WoW raid -9+bosses ...FFXIV raid - 4 bosses...
    WoW raid - RNG mechanics that at points require add-ons
    FFXIV - telegraph mechanics that you can learn without addons but the community uses them as a crunch
    WoW difficulties -Normal, Heroic, Mythic
    FFXIV - normal, savage.
    WoW - flex 10-30 cept mythic 20
    FFXIV - 8

    Just looking at these few notes even the team are similar skill level (non RWF raiders) going on both of them it should take WoW longer to complete just because bigger size and more people. Also people compare raids mythic on the ultimate level at least later on fights and final fantasy release theirs January vs WoW mythic opening I believe in early May and final fantasy raid releasing late the same month. So wow released a raid double the size, with time wasting trash mobs between each boss and the content that's equal to something that was released 4 months prior with mythic being ultimate levels and you're saying people are still raiding in WoW.....hmmm big shock
    (0)

  10. #10
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,628
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Mcg55ss View Post
    ...< basically, WoW and FFXIV handle battle instances differently > ...
    What I really found funny about this list:

    "WoW raid - RNG mechanics that at points require add-ons
    FFXIV - telegraph mechanics that you can learn without addons but the community uses them as a crunch"

    I assume you meant "crutch" here. DBM (Deadly Boss Mods) is a major 'crutch', so at least we're good here.
    (4)

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