I feel like we're talking at cross-purposes here (is that how you say it in English? lol).
The majority from the poll wants the speed to stay the same as in 1.x, the minority wants it to be faster than in 1.x. YoshiP making it sound like the leveling will be faster in 2.0 means the majority wants it to be slower in 2.0 (=same as it is now) and the minority wanting it to be faster than now.
I agree with what you are saying, and with the recent clarification that "reaching lvl50 in short time" doesn't mean it's going to be as fast as people might think (see Rein's translation thread), I think we can rest assured it won't really be much faster than it is now, if at all. Or maybe it will just seem faster with less grinding on mobs and more questing.To keep in mind yes. But the root problem, as I stated before, isn't leveling. Leveling itself is merely a transition, and the slower it is without substantial content to support it, the worse of an experience it is. Thus a grind.
But what people who are pro-slower leveling are neglecting one major problem, development wise, with their argument.
<snip>
To summarize - players wanted more low level content. So they're more one-off quests and storylines to accompany that.
They also want to get people involved in dungeons early adn throughout, but not done at the waste of created content. So they created tiered difficulty instances and dungeons.
The consequence of this is more content to level with, and as a result, faster leveling all around as there are multiple sources to level from that are impossible to tone down without making one of these elements not worthwhile to do on their own.
If that's the case, I hope they won't go the way Tera and some other recent MMOs are doing it, by making you move to the next area once all quests are completed, leaving half the world deserted as time goes by, with quest largerly consisting of "kill x mobs" or "go to y, kill x, bring back z"