Agreed. Not too sure if XI was bareable because of content between LVLing or if it was the action of LVLing itself. Pretty sure it was the action of LVLing tbh. When it takes, on avg., a week for somone to get from 10-20 , hitting 20 was kinda a mile stone , not to mention the actual mile stones in the game, for instance, traveling to Jueno for the first time on your own with no choco, getting your choco in jueno, getting your airship pass to lvl past 35, ect , ect. Fact is there was more to celibrate in XI BECAUSE it was 10x more difficult. Maybe its a new generation of gamer, or just a layzier version of the same generation. honestly I dont know and dont care. Cant blame SE for accomidating these gamers as they bring in the money that keeps the game going , but certainly there is a way to balance out casual content and endgame content, Used to be that the LVLs were the great dividers and casual gamers accepted the fact that they would not see endgame content untill they achived such lvls. Just pray that Yoshi P realizes that his hard core gamers need ensentives to stay , making all the content easly atainable simply becuase of :: on the forums is not a good reason to do so. If you want endgame content and you are a casual gamer, would certainly be a hoo of you to understand that said content shouldnt just be handed to you with a weekends worth of work, or grind or questing. You should be forced to earn it as should anyone who decideds they want endgame content. This of course is my own opinion in wich I am sure somone dis agrees.

Look at the alternative, it either that or use "endgame content" in a recycled fasion that just eventually blands said content to the point of being unintersing alltogether.