how is that irrelevant when a poll is only based on the forums community?Nope Chuck Testa. Get all your achievements then get back to me. spamming one content over and over is not doing all the content. Did you get all your crown achievements? Gil achievements? Gold fishing rod? If you want to be hardcore those are the long term stuff people will do. Plus you can do that while leveling.
that is irrelevant. only 3% of the ffxiv gaming community is from the forums. versus 97% that just play the game without bothering to look in here.
I think more then just the forum community took the poll but whats the total percentage? No doubt when someone sees only 3% of the player base uses the forums one would think only 3% took the polls, it does look a little misleading. Back when the poll was done I think the player base was 20k subscribers? If it's true that there was 20k subs around that time then we can almost guarantee at least 600 people took the poll survey which really doesn't seem like a lot. Again the 20k sub is strictly going off of posts made by this forum.
Level grinding... punching ourselves in the balls since 1999.
Kinda late in this thread i guess, it was the first responce, but they linked this http://forum.square-enix.com/ffxiv/threads/46535 .
But if you would read down just a bit... like the next few lines of text.
"50% of you thought the pace of leveling was just about right, while 20% felt it was too fast. And then there was the 10% who had more to say on the matter.
For most MMOs, you might expect around 60-70% of players to respond with “too slow”, but as the current leveling speed for FFXIV is intentionally set at a higher pace, I’m fairly satisfied with these results."
If nothing else, he admits its set at a higher pace than normal.
I found this statement, and it seems contradictory. If you feel like there is no more progression, why are you lost? It seems to me like you already know what there is to do and where to do it. At any rate, there is a reason for the lack of progression, and it's they've been spending more time working on 2.0 than developing content for the old version. This one of the things I expect will change the most from the current system to 2.0 and beyond.Originally Posted by Leira_Raine
Endgame I feel like there is no more progression, and I feel lost.
Ugh, I hope this is not the opinion of Yoshi. It would be nice to be able to be a crafter without dedicating months of your life to what is easily one of the most dreadfully painful and boring mini-games I have ever played.
I got leatherworker 1 to 50 in about a week. leves are so much better nowadays and saves so much time farming materials for straight up grinding.
Character development could be done the same way as the advanced class quests method, where you obtain a skill or AF from each quest. While each quest unfolds the story and exploration and develops your fighting skills. Just imagine those 5 quests be done into 100 quests just to get all your skills from 1 - 50 and gear up your character in between every 10 quests. Some quests through the line should open up access to raid instances and ranks with your grand company. All of this could be done with story progression instead of leveling.
It's just an opinion and I'm sure it's too late now.
That's the trouble with this game. You start with a bunch of quests, you have a launch number of leve points. When that is done, you go in to a 20 level drought where you are forced to grind your guts out.If you form a bell curve with those numbers, it hints more towards leveling being too fast than it being too slow. I think if leveling for war/magic was evened out (No PLing, higher levels shouldn't be easier than low levels), than that part would be just be fine. Gathering classes are fine, as well.
I don't support crafting classes being any quicker, period. It should be way slower. People who love grinding need some place to go, and that should be it.
It isn't a matter of 'is too fast' or 'takes too long' it's a lack of consistency. Most people who play MMO's know the regiment and 45 is half way to 50. They see these huge grinds at 25 and they assume it's 1000 times worse at 45 and say screw that.
Crafting is a whole other bag of bolts. It's by design a mash enter grind because they tied quality to exper so if you are a true crafter and it's in your nature to strive for quality the exper gains will be higher. To combat that, they built in fail. I can't count the number of times I would synth for quality not for the exper but for the quality and end up with botched synth or back to back to back to back fails to drive down the quality by eating the Dura. It really very much forces you to either mash enter or deal with 80% fail/ botch. It's very easy to see the algorithm's and know that you are beating your head on a wall. You just give up, mash enter and grind out the levels.
Last edited by Ksenia; 07-02-2012 at 04:43 PM.
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