Quote Originally Posted by Scotchio View Post
But I would prefer to party on single mobs that take some time to kill. At the moment we have combo's and most mobs in these "group mob" xp parties aren't often alive long enough to pull off a full combo.
Grinding mobs isn't exactly the epitome of a proper leveling model. That aside, assuming we're going to get more dungeons and such in 2.0, I could see groups of mobs designed to encourage (not require) crowd-control or off-tanking. Something like a non-elite that can silence mages if left alive long enough, followed by two tougher melee-type elite mobs and a ranged attacker/caster mob. Of course, the downside, if you could call it that, is that you'd have to give all DPS crowd control so that they are all equally capable of joining the group.

Even in FFXI, it turned into a weapon skill spam.
Which shows that while Skillchains and MBs were nice on paper, in practice they were just...not too ideal.