Quote Originally Posted by Churchill View Post
The more classes you guys want them to add (I want none), the harder it will be for them to balance their usefulness, in turn more of the available jobs will be left out of events. Dungeons aren't easy, and efficiency is always going to be king.
This depends on the approach to balancing. If you sacrifice functionality for "uniqueness" (the way FFXI does), then yes you're going to have the "ace jobs" that everyone wants to end game and the "lol jobs" that are nothing but fodder and just something for you to level.

I'm more in favor of creating rosters for the different roles in the group to give people at least a semblance of real choice. If the tanks are WAR-PLD-SAM-BST, healers are WHM-Green Mage-Geomancer, melee DPS are DRK-THF-RDM(!)-DRG-MNK, and ranged DPS are BRD-BLM-RNG-COR, and balance them to perform near equally, there's less of a chance of people neglecting jobs. As I've often mentioned, there's a joy derived from playing the class/spec/job that you like in the content that matters.