Quote Originally Posted by Churchill View Post
lol

The only reason you could ever say XI's pace was perfect because you always had something to do was because it: 1) required specific party combinations 2) was ridiculously slow because of pDIF, level correction and lack of any decent gear

Spending all your time LFG
Problem 1: I always built my party, so I never seen any proactive people spend more than an hour lfg, especially post level-sync.

Any comparisons to XI being good had better be limited to story, scenery, or nostalgia because the bulk of what that game brought to the table was terribly incorporated. The only reason I started playing again after the WoTG fiasco was Abyssea, the one good thing XI did (outside of story, scenery, or nostalgia)
So auto-leveling and giving you everything on a platter was a good thing? Guess that pretty much puts you in agreement that everything should be handed to you in an MMO.

The enmity system, combat system, changing gear (leading to sidegrade gear updates (lazy development)
Guess you agree XIV's itemization is lazy too, because they yet to release gear that can be seen as an alternative to even double melded gear, Darklight barely comes close and only because it has stats on pieces that materia can't all cover.

Oh, and the fact that we have to waste our own time figuring out formulas for everything or what Treasure Hunter actually does is pretty lame as well.
Ironically people had to spend more time figuring out XIV's formulas because shit actually didn't work to begin with lol. People knew what TH did, what people didn't know in 2003 was how you applied it.

SE made it more obvious in later years. Though you're in the frame of mind that abyssea was the best thing that happens, which means you probably think XIV is the perfect MMO.