Quote Originally Posted by Scotchio View Post
It's not just the levelling speed. (I would like it to be a bit slower).

But I would prefer to party on single mobs that take some time to kill. At the moment we have combo's and most mobs in these "group mob" xp parties aren't often alive long enough to pull off a full combo.

And they want to re-introduce Battle Regimens, like skillchains. The current xp mobs would never be alive long enough to do them.

I don't want to only use them on boss fights. I would prefer longer battles in xp parties. With a balanced party. With having different melees to skillchain (Battle Regimen) and mages to Magic Burst (or what ever the FFXIV equivalent might be).

Even in FFXI, it turned into a weapon skill spam. I just really enjoyed the times with a balanced party, Skillchaining and magic bursting, was so much FUN.
You have summed up my feelings nicely.

We are given all sorts of cool abilities to use and the mobs are all dead before we can use them. The Twelve forbid we have an additional effect that is a debuff. What's the point in putting slow on a mob, (or pacification, or dispel, etc) when it dies in less than 10 seconds because that is the "intended" time for an encounter.

Mob difficulty (or at the very least, their hit points) should be increased, in turn increasing the capability of pty members to use their abilities while xping. Before you argue that xp would be shut down, it would be perfectly fine under this system to increase xp awards.

Instead of fighting 8 monsters in 30 seconds for an average 1000 xp each, i would rather fight 1 monster for 2 minutes for 15k xp. (or however they would choose to balance the real numbers.)