Reason 91312312 why tank sustain (War) needs to go down.
Also, here's p12s without healers.
https://youtu.be/etKYa3K70ek
Make Clemency and Nascent cost gauge.
Remove MP cost from Clemency and make it cost 40/50 gauge OR just give Clemency a cooldown.
Make Nascent cost like 25/30 gauge.
These numbers could be adjusted, just random ideas.
Last edited by NightHour; 09-02-2023 at 05:06 PM.
Maybe 15/20 Gauge then.
Nascent and Clemency do need some sort of adjustments to curb this kind of behaviour
The fact that current expansion High end content is being cleared without a subclass of Jobs just because WAR and PLD have such powerful healing should be a cause for concern.
It's not like P12S or ToP are casual content, it's some of the hardest end game content in the game.
Those numbers were just random numbers I thought of at the time.
Last edited by NightHour; 09-02-2023 at 05:15 PM.
If you mean the normal mode, yes, I've had the healers die and just kept everyone alive and killed it.
I like the idea that it is possible but not necessarily easy or typical.I'm curious to hear how other folks feel.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It is easy and typical actually, or have you not read OP which said this is a random group ? hmmm ?
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