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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,534
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Personally I view the issue being that tank sustain is completely out of control on PLD and especially WAR.

    If they keep down this direction I could easily see a future where 0-1 healer becomes standard for raiding.
    Right now it looks difficult to optimize, but all we need is even further heal creep on certain jobs and it'll likely become easier. People already thought WAR's healing was rediculous on EW's release, and then they decided Shake it off needed to be even stronger, so you know SE isn't against it.
    (5)

  2. #2
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kewitt View Post
    This is what happens when people know how to play there job
    Where?

    Bad take by the way. You basically say: hey it's ok if people playing to progress difficult content will only play the 1-3 best jobs. Do you want the game to become like WoW?
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BRVV View Post
    Where?

    Bad take by the way. You basically say: hey it's ok if people playing to progress difficult content will only play the 1-3 best jobs. Do you want the game to become like WoW?
    How in the hell did you make that connection

    Did you just start from “wow bad” and try to work backwards from there
    (2)

  4. #4
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    How in the hell did you make that connection

    Did you just start from “wow bad” and try to work backwards from there
    So i am wrong with this? Ok. Then i guess if players play all jobs well it will naturally evolve to only tank runs for ultimates. Got it
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BRVV View Post
    So i am wrong with this? Ok. Then i guess if players play all jobs well it will naturally evolve to only tank runs for ultimates. Got it
    Again what are you even saying
    (3)

  6. #6
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,516
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Self healing for dps and tanks needs to be nerfed or boss dmg increased. Of course neither of these will happen..
    (7)

  7. #7
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by TheMightyMollusk View Post
    More bosses need enrage timers.
    So XIV obsesses more over DPS to the detriment of literally everything else? lol Nah.
    (5)

  8. #8
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    I just resent the idea that it would be normal, as in desired, that the best players omit healers
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  9. #9
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    what if, the two ppl who 'left the fight' early on the 8man casual raid were both dps, and then the 6 remaining ppl still cleared the duty? how would ppl feel about that? would it make you feel that DPS is unneeded to an extent?

    i think a casual duty getting cleared while the dps is gone the whole fight is a common scenario. now another question is: why do ppl get bothered when a casual duty is cleared without healer, but not so much when its cleared without dps?

    now what if the tanks are the one thats gone? on a lvl 90 dungeon last boss just now, the tank in my party gets DC the moment the boss were pulled, so only 3 of us fought the boss and we killed it anyway.

    see, i think in casual content the duty is designed to be clearable even when some of the party members are gone, regardless the role.
    when the dps is missing, the party's ability to deal damage is diminished, thus the boss takes longer to die, and the tanks & healers would have to work harder to make damage
    when the tank is missing, the party's ability to control the incoming damage is diminished, thus the boss' AA & TB go to someone with low defense, and the dps & healers would have to work harder to survive
    when the healer is missing, the party's ability to heal is diminished, thus the whole party is in higher risk to wipe, and the tanks & DPS would have to work harder to recover their health.
    so when some certain role is missing, the party is crippled in a way, but would still be able to clear a casual content if the remaining party members are competent enough to carry the weight of the missing members.

    I personally think that that's a good equality among the roles, since one role is not supposed to feel more important than the others.
    and in the hardcore content, it's clearly shown how every role is just as important as the other, by having DPS check, healing check, & continuous TBs.

    OK now before you ask, 'So what's the point of having roles?'
    Well, I personally think that roles are not very important. The casual content would do just fine without having the holy trinity of tank-dps-healer. but it is helpful for the very casual player who don't really know how to play the game well, since having the normal party composition does make the content easier. For most hardcore contents, the roles matters a lot more though.
    (0)
    Last edited by Ianmaru; 09-01-2023 at 02:09 AM.

  10. #10
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ianmaru View Post
    see, i think in casual content the duty is designed to be clearable even when some of the party members are gone, regardless the role.
    when the dps is missing, the party's ability to deal damage is diminished, thus the boss takes longer to die, and the tanks & healers would have to work harder to make damage
    when the tank is missing, the party's ability to control the incoming damage is diminished, thus the boss' AA & TB go to someone with low defense, and the dps & healers would have to work harder to survive
    when the healer is missing, the party's ability to heal is diminished, thus the whole party is in higher risk to wipe, and the tanks & DPS would have to work harder to recover their health.
    so when some certain role is missing, the party is crippled in a way, but is still able to clear casual content.

    I personally think that that's a good equality among the roles, since one role is not supposed to feel more important than the others.
    and in the hardcore content, it's clearly shown how every role is just as important as the other, by having DPS check, healing check, & continuous TBs.
    Because we're not talking about a dungeon. We're talking about a raid.

    We're not talking about missing party members. We're talking about straight up replacing a role in content because said content barely has anything for said role to do that the remaining 2 can't do without them.

    Bosses in EW dungeons can be done without a tank yes. Raid bosses? Unless you want SGE and SCH to fully commit to using their GCDs constantly to attempt to keep a DPS alive (probably a DRG/RPR because after Fending Gear Maiming has the most mitigations correct?) you probably can't do them without a tank. There are mechanics in place for a tank's requirement. There are no mechanics in place for a healer's requirement.

    Now I would bring up the double standard of SE fixing it so when Titan Egi was a thing it could no longer tank. But I wasn't around then, and I don't know first hand if it was possible or not.

    So I'll just say this: I don't think its good quality for a holy trinity game (one that promotes tank/healer/dps) to make content casual or no that does not have mechanics for part of the trinity to shine in. Even more so when it is a raid - a piece of content where players are able to group up and accomplish a task.

    And I'll also say that is very disheartening to hear that "no, healing requirements are so pitifully low your favorite role to play (healer) is not needed in X content".

    Also Hardcore content has NOT shown how every role is important. As said hardcore content was cleared without 2 healers, without a single healer, and some of them on release.
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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