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  1. #11
    Player
    Avatar von LilimoLimomo
    Registriert seit
    Jul 2023
    Ort
    Windurst
    Beiträge
    1.135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Schwarzmagier Lv 100
    I do think there would be benefits to removing the choice for healers to either do DPS or heal. I think an elegant solution would be to rework healers so that their heals result in damage. That could be because any healing done to party members also passively damages enemies, or builds up some kind of gauge that eventually deals damage, etc. There are a variety of ways to do it, and I don't think it would be too challenging to make different ones for each class. But removing the moment-to-moment choice between DPS and healing and replacing them with "actually, both" would be an elegant way to solve that conflict. Bonus damage for overhealing your max health party, etc.
    (1)

  2. #12
    Player
    Avatar von Zeastria
    Registriert seit
    Jan 2023
    Ort
    ¯\_(ツ)_/¯
    Beiträge
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Gelehrter Lv 100
    For that to work, there has to be a lot more dmg during fights..
    So that healers must Heal/Esuna all the time..
    (2)
    SCH/AST/DNC/VPR/SMN

  3. #13
    Player
    Avatar von ZephyrMenodora
    Registriert seit
    Oct 2014
    Ort
    Gridania
    Beiträge
    2.313
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    Weißmagier Lv 100
    One of the several General Discussion bait topics.

    "Healer DPS!"
    "Mare & ERP!"
    "Mods!"
    "Everything XIV does is stupid!"

    lol
    (2)

  4. #14
    Player
    Avatar von JiraTyanu
    Registriert seit
    Aug 2020
    Ort
    Ul'dah
    Beiträge
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Schwarzmagier Lv 90
    Zitat Zitat von LilimoLimomo Beitrag anzeigen
    I do think there would be benefits to removing the choice for healers to either do DPS or heal. I think an elegant solution would be to rework healers so that their heals result in damage. That could be because any healing done to party members also passively damages enemies, or builds up some kind of gauge that eventually deals damage, etc. There are a variety of ways to do it, and I don't think it would be too challenging to make different ones for each class. But removing the moment-to-moment choice between DPS and healing and replacing them with "actually, both" would be an elegant way to solve that conflict. Bonus damage for overhealing your max health party, etc.
    This I really wouldn't mind in all honesty, what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.> parsers were a mistake.
    (2)

  5. #15
    Player
    Avatar von IDontPetLalas
    Registriert seit
    Oct 2020
    Beiträge
    1.419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologe Lv 100
    Zitat Zitat von JiraTyanu Beitrag anzeigen
    This I really wouldn't mind in all honesty, what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.> parsers were a mistake.
    Speculation- OP parties with someone who cannot weave, in content where parsing is of significant use but no one has yet figured out how to communicate with these healers nor found the "kick" feature?
    (3)

  6. #16
    Player
    Avatar von SomeGuy22
    Registriert seit
    Apr 2022
    Beiträge
    132
    Character
    One-eyed Sveta
    World
    Diabolos
    Main Class
    Revolverklinge Lv 78
    Zitat Zitat von JiraTyanu Beitrag anzeigen
    (...)what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.>
    If they're so concentrated in pressing dia once in a blue moon and spamming glare that they forget to use assize, then it's a player problem, not a job problem.

    Removing DPS spells to avoid that from happening is akin to treating an ingrown nail by cutting off your toe. Healing's already pretty barebones as it is, no need to make it even more boring.
    (11)

  7. #17
    Player
    Avatar von IDontPetLalas
    Registriert seit
    Oct 2020
    Beiträge
    1.419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologe Lv 100
    Zitat Zitat von LilimoLimomo Beitrag anzeigen
    I do think there would be benefits to removing the choice for healers to either do DPS or heal. I think an elegant solution would be to rework healers so that their heals result in damage. That could be because any healing done to party members also passively damages enemies, or builds up some kind of gauge that eventually deals damage, etc. There are a variety of ways to do it, and I don't think it would be too challenging to make different ones for each class. But removing the moment-to-moment choice between DPS and healing and replacing them with "actually, both" would be an elegant way to solve that conflict. Bonus damage for overhealing your max health party, etc.
    Elegant - sounds more like a lobotomy to me. Those "moment-to-moment" choices are expressly what makes the job interesting. It's not a "conflict".

    We don't enforce those constraints so rigidly on other jobs, even those that we consider to have responsibility either (although in more difficult content it could be argued that all jobs have significant responsibility) For example, (and this is admittedly a simple one) when tanking multiple mobs, sometimes a tank may note that they missed a mob on the aggro list and it's whacking away on a squishie. They momentarily need to grab it and then go back to their rotation. That may be a bit tricky at first but quickly become s second nature. I realize that's not an exact analogy (and SE has also made tanks jobs easier in various aspects) but the point is that it's not meant to be a completely non-challenging job.
    (4)
    Geändert von IDontPetLalas (30.08.23 um 02:58 Uhr)

  8. #18
    Player
    Avatar von LilimoLimomo
    Registriert seit
    Jul 2023
    Ort
    Windurst
    Beiträge
    1.135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Schwarzmagier Lv 100
    Zitat Zitat von JiraTyanu Beitrag anzeigen
    This I really wouldn't mind in all honesty, what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.> parsers were a mistake.
    Yep, I've been in normal raids with healers who were clearly trying so hard to get that personal parse that they didn't revive DPS for multiple minutes and instead kept chaining Glares. Always a bummer to see.
    (0)

  9. #19
    Player
    Avatar von LilimoLimomo
    Registriert seit
    Jul 2023
    Ort
    Windurst
    Beiträge
    1.135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Schwarzmagier Lv 100
    Zitat Zitat von IDontPetLalas Beitrag anzeigen
    Elegant - sounds more like a lobotomy to me. Those "moment-to-moment" choices are expressly what makes the job interesting. It's not a "conflict".
    Perhaps I'm not seeing it? Can you give me some examples that show how a healer choosing between dealing damage and healing results in something interesting?

    As for the "lobotomy", I don't see how dealing damage by casting a healing spell would end up being any different than doing it by casting Glare. But perhaps the example you provide will demonstrate what I'm missing.
    (0)

  10. #20
    Player
    Avatar von Crescents
    Registriert seit
    Mar 2016
    Ort
    Gridania
    Beiträge
    160
    Character
    Kana Hisashi
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    bait or not, I wish healing actually required more healing with how overtuned healer's kits are and how choreographed healing is in this game now there is a depressing amount of actual healing to be done and almost zero thinking required in doing so.

    To remove dps abilities you'd have to give something else, say a drastic increase to the damage needing to going on, healer's dps would no longer need to be relevant in checks in raid content, besides wholesale removal making healer solo content unplayable I do feel healing a whole does need a fundamental rework with either MUCH more damage being in the game to start with (though, judging by abyssos and the wealth of complaints about bleeds/ heal checks that wont happen) or something more engaging than just pressing glare for an 20 seconds straight.
    (6)

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