You remember when just to survive the limit break everyone (including healers) had to meld +vit/use +vit jewelry? Good times. I think that was Titan…
No roulette, they are the only good traditional MMORPG raiding we have left in the game. Great content to play with my siblings
I would love to see Coils be a bit more than just unsync burn for MSQ for the majority of cases.
They would still need to retune them though, especially if you want them in normal roulette, and especially when you consider the target audience and the level at which they appear.
T5 Dreadnaughts would still wreak havoc on a lot of people if I am honest, given they 1 shot everything up close, especially with Twisters going off simultaneously. Most people don't even stun at Level 90, or even know what their stun/heavy ability is for that matter.
T6/8 I don't remember very well, but in T7, you would have a LOT of deaths and wipes on Cursed Voice and Cursed Shriek alone. This fight is actually more annoying when you have more damage, though I may be thinking about the savage counterpart.
T9, Divebombs, meteors, and golems. Meteors most people can't even pull off on a normal raid level, same with divebombs, and you don't really have enough damage to skip these, you would have a LOT of wipes to this, if memory is serving me correctly. Let alone with the fire/ice mechanic.
T13 would still hit like an utter train. The others on the final tier I don't remember all that well. though Kaliya is a massive and utter pain. You do also need to remember that these encounters had enrage, so it isn't like throwing corpses at something until it dies, or having a Warrior solo for 2-3 minutes.
I miss Coils, a LOT, but IMO normal raid roulette is definitely not the place to be putting these raids, taking into account the average player's skill level, the fact they have a lot of mechanics that can and do cause wipes and the fact that enrages are very prevalent in Coils too. For earlier turns it probably won't cause much of an issue, but the latter turns are not really just throwing corpses at the turns until they go to 0.
It would be fun being able to do it, don't get me wrong, but there are far too many people who are averse to this level of difficulty in normal content - A lot of people would genuinely just take a 30-minute penalty, and any warning they make get alongside it.
Then just scale back the tuning and make it not hit that hard, the content has already been nerfed with heavy echo multiple times and it's not like there's people dying to play this content, it's basically dead content that mentors tell you to get a 90 to unsync carry you through for the story and then forget about foreverI would love to see Coils be a bit more than just unsync burn for MSQ for the majority of cases.
They would still need to retune them though, especially if you want them in normal roulette, and especially when you consider the target audience and the level at which they appear.
T5 Dreadnaughts would still wreak havoc on a lot of people if I am honest, given they 1 shot everything up close, especially with Twisters going off simultaneously. Most people don't even stun at Level 90, or even know what their stun/heavy ability is for that matter.
T6/8 I don't remember very well, but in T7, you would have a LOT of deaths and wipes on Cursed Voice and Cursed Shriek alone. This fight is actually more annoying when you have more damage, though I may be thinking about the savage counterpart.
T9, Divebombs, meteors, and golems. Meteors most people can't even pull off on a normal raid level, same with divebombs, and you don't really have enough damage to skip these, you would have a LOT of wipes to this, if memory is serving me correctly. Let alone with the fire/ice mechanic.
T13 would still hit like an utter train. The others on the final tier I don't remember all that well. though Kaliya is a massive and utter pain. You do also need to remember that these encounters had enrage, so it isn't like throwing corpses at something until it dies, or having a Warrior solo for 2-3 minutes.
I miss Coils, a LOT, but IMO normal raid roulette is definitely not the place to be putting these raids, taking into account the average player's skill level, the fact they have a lot of mechanics that can and do cause wipes and the fact that enrages are very prevalent in Coils too. For earlier turns it probably won't cause much of an issue, but the latter turns are not really just throwing corpses at the turns until they go to 0.
It would be fun being able to do it, don't get me wrong, but there are far too many people who are averse to this level of difficulty in normal content - A lot of people would genuinely just take a 30-minute penalty, and any warning they make get alongside it.
Would like them added to the roulette too.. but mostly because lv60-69 gets so boring with just Alex raids..
Yes, that was my point, that they would need to be retuned before they factor that in. I just made reference examples to why -- In its current form, it isn't really tenable to just slap them in a roulette without any adjustment.Then just scale back the tuning and make it not hit that hard, the content has already been nerfed with heavy echo multiple times and it's not like there's people dying to play this content, it's basically dead content that mentors tell you to get a 90 to unsync carry you through for the story and then forget about forever
Personally, if I had a choice in the matter, I would probably rid T6-T9S in its current form, swap all normal mode turns over to become actual savage, adjust the BLU mage requirement to be the completion of T5S, T9S, and T13S, so this functions the same without necessarily impacting the Morbol Mount or Mightier than the x achievements, and then just downscale from that so we effectively have a proper 2 tier difficulty for all turns off ARR, on top of then being able to place it in a roulette.
Bringing Coils in line with the rest of the normal raids would be halfway to making new raids entirely. It'd be nice if there were a way to experience it at level without just getting carried through unsynced, considering it's fairly important to the story (not only wrapping up some lingering threads from Legacy, but also being basically the only time Alisae does anything before the post-Heavensward patches, thus giving some reason why we should know who she is), but that also means more development resources getting diverted back into old content. And considering how much people just love to harp on about that....
I agree with the sentiment that this is important story content. But Coils as it is isn't in a state to go into a normal raid roulette. The thought of T5 or T9 coming up is just terrifying since it would either be a wipefest and abandon or tons of people would just bail right away so you'd have to wait for it to fill again to become a wipefest and abandon.
I think a better option is going back and maybe making a story version that could then go into the normal raid roulette. It would mean development resources would need to be given for it, but it's important enough story to warrant it.
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