Quote Originally Posted by grinkdaboy View Post
b) have a ginormous hitbox so you almost never lose uptime (except in rare fringe cases like in p8 with dog1->snake1->dog2->snake2) and will typically go untargetable during high movement mechanics (dog1,
As a primarily melee player I really dislike the giant hitboxes. Figuring out how to squeeze in as much uptime as possible for each fight was fun.

Quote Originally Posted by Oizen View Post
To me its more like the game came out and people quickly just stopped talking about it.
It's a single player game. It came out, they played it, they beat it. Not much else to talk about.