I won't actually read this post as there is no point. Nothing will change. This is the game. Play and enjoy or play something else. Have a nice day.back in sb and shb savage and extreme content was good midcore content that was fun to prog. you had to learn how to optimize, how to avoid downtime, memorize how a boss would move so you wouldn't lose any gcds. wall bosses were mostly one per floor, and boss hitboxes weren't the size of a house.
nowadays in endwalker (at least in abyssos, anabaseios, golbez ex, and likely zeromus ex) the boss will either:
a) be wall
b) have a ginormous hitbox so you almost never lose uptime (except in rare fringe cases like in p8 with dog1->snake1->dog2->snake2) and will typically go untargetable during high movement mechanics (dog1,
this has removed almost all nuance in encounter design. mechanics have been reduced to where it's either pass or fail. you are only as consistent as your least consistent player. you are punished with a wipe even if you do nothing wrong. it's not fun, and i don't think this kind of design philosophy has a place in midcore content. keep it in ultimates
honestly some EXs could be classed as Hard modes like lackshimi
Exploratory Zones filled that niche.
I know some people call them 'casual' content, and they can indeed be cleared by players with casual level skills (mostly freeloaders), but the time investment and all the extras you get for farming the content past just completing the story, or actually pulling your weight in the raids/large scale instances is very much midcore.
And that lasted WAY longer than mere 5~10 min boss fights that come once every major patch.
To me its more like the game came out and people quickly just stopped talking about it. But in true SE fashion, the game's budget likely ballooned out of control, especially on marketing so there's a high chance the game wasn't actually all that profitable for them.I mean it wasn't a flop it was a massive success with over 90%+ approval rating across the board. Square enix said it didn't sound enough copies because as normal they overshoot their estimates every game which this is a known issue they always tend to overestimate their sales but to say the game got shredded is delusional.
Final Fantasy as a brand and IP also doesn't really have a lot of staying power anymore. People get more excited to see "FFVII" or "FFXIV" then they do to see "FF", thanks to the plethora of mediocre games and questionable decisions they've made in the past 20 years that split the fan base time and time again. I don't think using the Final Fantasy name in this regard will lead to them getting free critical acclaim status like other companies can do with their IPs. No one really cares about FF as a brand anymore, just its individual entries that remained popular, and they're even ruining that by mistreating the ones that are popular with such wonderful projects like FF7:Fortnite Soldier.
The incredibly mid post release support of Endwalker also isn't helping things.
As a primarily melee player I really dislike the giant hitboxes. Figuring out how to squeeze in as much uptime as possible for each fight was fun.
It's a single player game. It came out, they played it, they beat it. Not much else to talk about.
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