Quote Originally Posted by NekoMataMata View Post
Which is why pre-mades are a problem.

Frontlines have become more about communication than they have been about pvp. Unless you're queued up with friends, or unless you're willing to take a leadership role, your game is lost. The casuals will sit there trying to farm nodes thinking it's going to win them the game and cheering themselves on while the other two teams build their battle highs off each other.

Honestly, I think removing BH would help with that. Remove BH, buff damage rates, shorten the points needed for a victory. No BH will mean that teams won't steamroll, and the randoms that join that think they're clever by farming nodes will actually become useful. It won't be as amazing as before the pvp changes when we had more than a handful of buttons to press and you could actually outplay people but it'd be something.
I think having a coordinated pre-made can be a start to having your team win, but more importantly is communicating with the rest of your whole team and there willingness to actually follow through on call outs. Like you said, I think having someone take up a role of cordinating the team would have a much higher success rate than just 4 people trying to carry the rest of the 20 members of the team.

As for BH, I don't personally think its bad to have in the game, however I do think people see it as bad due to how much harder it is to kill anyone with BH with how much DR is in the game. I think it more has to do with how LBs are designed, since the way that they function (and just the job design in general) is meant for CC, however I feel like they could adjust LBs specifically for FLs. They could just change the rate at which you gain LBs by making there base CD for them much longer than usual. And if its seen as too long, they could always have some mechanic that could speed up the rate at which you'd get your LB, like if BH made your LB have a shorter CD rather than a damage buff. I think with this system they wouldn't have to do major balancing for LBs that could conflict with CC, fix BH so its still there for rewarding players for getting kills while not making them feel completely oppressive, and since LBs are not as prominent a before they could reduce the DR since LBs are not as frequent.

I mostly just spitballed these ideas so I don't think this is completely full proof or good, but it does have ideas of what I think would make FLs feel less cringe, at least what I personally see is cringe in FL.