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  1. #11
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Pre-mades are hardly a problem, even a fully randomly matched team can dominate a pre-made. All you really need to dominate a frontlines match are a dedicated commander with a burst countdown and a team that actually wants to win.
    (6)

  2. #12
    Player
    JokoCGN's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    719
    Character
    Lil' Hope
    World
    Twintania
    Main Class
    Astrologian Lv 100
    PvP modes aren't the problem, queueing people are.
    (4)

  3. #13
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    on the other topic about drg and drk there is even a player defending premades being there because"how dare someone play with their friends in a mmo"
    that argument would be valid if it was about non-pvp duties
    yet premades with voice chat have advantage over pugs
    but then again annoying is also two drg lbs each doing 30k damage and together 60k to one shot and maybe smn bahamut lb(which i also use guard against)
    but other than the few times ive seen premade/coordinated teams or being on the receiving end of drk pull/stun/killed or war/drg with drg lb doing 41k dmg
    i had little to no issues

    we just had all 3 teams in shatter go for high scores at the end it was our team(yellow) who got the last big ice from 1,9k+ score to 2000
    also summoners LB in rival wings recharges so fast(i played smn in CC and FL and it doesnt recharge that fast) you can do 1 million damage(only a bunch of WHM has beaten that with 1,5 million lol) and casually win any 1vs1
    its crazy strong
    (3)
    Last edited by AriannaStormwake; 08-31-2023 at 03:57 AM.

  4. #14
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    I played it just fine last night. Sounds like a skill issue.
    (3)

  5. #15
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    908
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    It's the DR. 6.1 was winnable. Now it favors premades more because no one else can zerg.
    (0)

  6. #16
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,378
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Payadopa View Post
    No, you destroyed it. Also, why do you think you are entitled to the removed EXP? lol
    Wait, you're telling me a majority people only play frontlines to level alt jobs and not because they actually enjoy it?
    (4)

  7. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,245
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I see convenient scapegoats and misconceptions are still alive and well.
    (0)

  8. #18
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Aravell View Post
    Pre-mades are hardly a problem, even a fully randomly matched team can dominate a pre-made. All you really need to dominate a frontlines match are a dedicated commander with a burst countdown and a team that actually wants to win.
    Which is why pre-mades are a problem.

    Frontlines have become more about communication than they have been about pvp. Unless you're queued up with friends, or unless you're willing to take a leadership role, your game is lost. The casuals will sit there trying to farm nodes thinking it's going to win them the game and cheering themselves on while the other two teams build their battle highs off each other.

    Honestly, I think removing BH would help with that. Remove BH, buff damage rates, shorten the points needed for a victory. No BH will mean that teams won't steamroll, and the randoms that join that think they're clever by farming nodes will actually become useful. It won't be as amazing as before the pvp changes when we had more than a handful of buttons to press and you could actually outplay people but it'd be something.
    (7)

  9. #19
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Oizen View Post
    Wait, you're telling me a majority people only play frontlines to level alt jobs and not because they actually enjoy it?
    You make it sound as if that's a closely guarded secret. lol
    (0)

  10. #20
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Which is why pre-mades are a problem.

    Frontlines have become more about communication than they have been about pvp. Unless you're queued up with friends, or unless you're willing to take a leadership role, your game is lost. The casuals will sit there trying to farm nodes thinking it's going to win them the game and cheering themselves on while the other two teams build their battle highs off each other.

    Honestly, I think removing BH would help with that. Remove BH, buff damage rates, shorten the points needed for a victory. No BH will mean that teams won't steamroll, and the randoms that join that think they're clever by farming nodes will actually become useful. It won't be as amazing as before the pvp changes when we had more than a handful of buttons to press and you could actually outplay people but it'd be something.
    I think having a coordinated pre-made can be a start to having your team win, but more importantly is communicating with the rest of your whole team and there willingness to actually follow through on call outs. Like you said, I think having someone take up a role of cordinating the team would have a much higher success rate than just 4 people trying to carry the rest of the 20 members of the team.

    As for BH, I don't personally think its bad to have in the game, however I do think people see it as bad due to how much harder it is to kill anyone with BH with how much DR is in the game. I think it more has to do with how LBs are designed, since the way that they function (and just the job design in general) is meant for CC, however I feel like they could adjust LBs specifically for FLs. They could just change the rate at which you gain LBs by making there base CD for them much longer than usual. And if its seen as too long, they could always have some mechanic that could speed up the rate at which you'd get your LB, like if BH made your LB have a shorter CD rather than a damage buff. I think with this system they wouldn't have to do major balancing for LBs that could conflict with CC, fix BH so its still there for rewarding players for getting kills while not making them feel completely oppressive, and since LBs are not as prominent a before they could reduce the DR since LBs are not as frequent.

    I mostly just spitballed these ideas so I don't think this is completely full proof or good, but it does have ideas of what I think would make FLs feel less cringe, at least what I personally see is cringe in FL.
    (0)

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