Quote Originally Posted by AmyNeudaiz View Post
From what I understand it works the same way as the militia wrists. +1 rate = 1% added to your current % so if you have a 10% chance of a critical hit you'd and you added +10 crit rate you'd end up with 11% chance of a critical hit.
But this is from observing how other rate increase stats work and just an assumption based off of that.

Hmm, i think your assumptions are off..

http://www.bluegartr.com/threads/107...-how-they-work.

http://www.bluegartr.com/threads/107...=1#post5226674

"Results:
For R52 mobs +72 crit rate gear resulted in an 11.6% increase in real critical hit rate.

Approximately +.16% per crit stat point, or

+1% increase in real crit hit rate per 6-7 crit stat"

Once you get your relic, the weapon debate is over. As far as stats go, it is always more beneficial to cap your main/minor (350/310) then stack atk. Where the fun begins is when we try to figure out how to work in crit rate gear and stack Crit Atk Potency. I think that is when you will see the biggest gains in atk.

Is it worth it to sacrifice piety for crit atk power? It is all relative to what your other stats are and what you are min/maxing to get the most out of them.

I would advise anyone to just run some controlled test and mix in different gear sets till you find out what suits your play style the best.