
Originally Posted by
Hyrist
It's actually more difficult to determine than that, because of Dragoon's Critical Chance bonuses Chaos Thrust chain.
In my last parse on moogles, I averaged an 11% Critical hit rate. However, in Melee, I averaged only 5%. This is with two explorer pieces (Boots and Necklace) for a total of 50. If your theory was correct, then my native crit rate would have been near zero on these guys.
That said, my Voral thrust is a 40% Critical rate, which makes me wonder if the bonus on gear is stacked with the Combo multiplyer in any meaningful way. We can observe this next time as well.
Moreover, I do believe level correction is in play here. I could go out and do some level 52 Leves to test crit rate when level correction is nearer to 0 to see the full effects of crit rate on level curve like the old graphs. Just... don't expect me to actually MAKE the graph. >.>
Of course there is also an issue of Blindside. Put bluntly, we can force crits, and get crit bonuses. I wear the Explorer's boots mainly outside major runs when level correction is in my favor. That, and as it's a matter of feet, there's not much in competition in that slot if I'm not concerned with emnity or accuracy until Darklight, which is outside my means.
My concern about level correction, however, will mainly be on Critical Attack meteria, more than critical hit chance. Between critical bonus and Blindside, we can pretty much force crits where we want them anyways.