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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shiroe View Post
    the fact, you need a 3rd party mp tick trigger, makes BLM rotation broken.., hope they fix Blm in 7.0 (or 6.5) .. as transpose was not and should not part of the dps rotation..

    Humble disagree.

    Fire III (Firestarter) Transpose lines are an example of why Transpose allows for depth in optimizing BLM damage. They are also incredibly old. Other neat Transpose lines:
    • [AF3, min. 1200MP, 2 instantcasts] inst-Despair, Transpose > U-Paradox > inst-Blizz. III {This line removes the -30% damage penalty from AF3 Blizzard III by being in Umbral Ice}
    • Transpose > Xenoglossy + Lucid Dreaming > Thunder III (proc) > Transpose > Fire III (proc) {A Blizzard-less Transpose line for a short AF3 window while keeping Paradox for AF3 for more Firestarter chances}

    And even if you stick to playing mostly Standard BLM, you are still going to produce good damage numbers. Transpose simply optimisation for those who want to strive for more, so I don't see the point of neutering skill ceiling because some individuals dislike that their damage numbers aren't as high as someone else's when heavily optimizing.
    (5)

  2. #2
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shiroe View Post
    the fact, you need a 3rd party mp tick trigger, makes BLM rotation broken.., hope they fix Blm in 7.0 (or 6.5) .. as transpose was not and should not part of the dps rotation..


    This has been a known "issue" literally since 2.0. I am quite bewildered that there has been nothing done to really address it, save for when they put the hammer down on the infinite flare strat back in like 2.51ish. It is because it has lasted so long that it feels intentional rather than a bug, but people were using MP tick triggers to do fast-tick openers since 3.x at least.

    I suppose if I were the one designing it, I would probably just disable natural MP regen while Enochian/Astral/Umbral is active at all (so if you lose it, natural MP regen turns back on so you aren't completely screwed), and make every second of Umbral Ice tick give you back a certain amount of MP (like flamethrower ticks), scaling for I II and III respectively. Maybe I takes 5 seconds to full, II takes 4 seconds, and III takes 3 seconds, or maybe 6s/5s/4s if people don't like that as much.

    Basically bad MP tick should not factor into the rotation at all, and "good" MP tick would no longer require a third party tool. Alternatively I suppose they could put IN a server tick trigger into the vanilla game... but I don't think that is their intended purpose.


    Quote Originally Posted by Reinhardt_Azureheim View Post
    And even if you stick to playing mostly Standard BLM, you are still going to produce good damage numbers. Transpose simply optimisation for those who want to strive for more, so I don't see the point of neutering skill ceiling because some individuals dislike that their damage numbers aren't as high as someone else's when heavily optimizing.
    While I appreciate this to a degree as mentioned before, I still think either the ceiling should be lower or the floor should be higher, especially as the game continues the current meta of "high damage, low support". It cultivates a mindset of "if you don't do this it's not worth playing the job" and that is... not healthy for the community, EVEN as a person who enjoys optimization.
    (1)
    Last edited by Llugen; 09-29-2023 at 06:08 AM.