Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 45
  1. #31
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I think there's been enough stinkers - scholar, dark knight, bard and arguably machinist - that it's difficult to feel rolling the dice is going to result in more fun. I'll mention paladin here, the other EW "sustained damage" job and its recent rework. While broadly successful, it just doesn't have the same appeal to me as it did. If black mage loses some of its unique playstyle, like paladin before it, there won't really be any other job to satisfy that itch.

    I suppose we won't really see their next efforts until the dragoon rework comes to fruition along with placeholderCaster and placeholderMelee - might not be fair to judge them based on the new jobs, so smn100 and rpr100 may be a superior litmus.
    (3)

  2. #32
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    ... Spells just look more and more miniminal/boring on the BLM end, which doesn't make any sense imo.
    This ironically was one of my biggest disgruntled moments in 4.0. Fire IV went from 4 per phase to 6, which kind of reduced its Big Hit Spell™ feel. It's subtle, but now it just feels like standard filler instead of a whallop, and more so as they decide to buff Xenoglossy instead.



    Quote Originally Posted by Taranok View Post
    ...Timers are a mechanic that date all the way back to 2.0, and it's time they were thrown out and replaced, with the class brought up to the same standard as other jobs.

    I must admit I never really considered the BLM timers to be a problem, but hearing you say this now I would be interested to see what they might do. I don't love the old PVP idea (if anyone hearkens back to when ice spells would give back MP and fire spells would burn MP), but I don't know how I would fix it either. I would LOVE to see MP no longer a slave to the server tick (why this isn't already a thing is bewildering, frankly).


    Quote Originally Posted by OgruMogru View Post
    ...Blm is the only job left in the game with such a high ceiling for optimization and that is a good thing, more jobs should have that....

    While non-standard gameplay should be protected to some degree and is indeed good, there should still probably be a lower ceiling. Certain things being inaccessible to 99% of the playerbase (Bonds 1 or Superchain 1 Ley Lines strats, for example) definitely feels like a big reason that this lull in players of the class exists (see Taranok's point about "you're practically expected to do certain transpose lines or it's not worth bringing the job at all"). Or a higher floor, I suppose, I mentioned earlier in this thread the AMOUNT more work that BLM requires to do exceptionally well vs SAM to do exceptionally well is not reflected in the damage output(s).
    (0)
    Last edited by Llugen; 09-28-2023 at 02:19 PM.

  3. #33
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    dunno about the "transpose line" rotation, or what ever irs called.., but unless you have proca as mp fillers; needing to hard cast F3 on a fire 1 astral, feels like a dps (it might be better, but feels bad)
    (0)
    Last edited by Shiroe; 09-28-2023 at 03:20 PM.

  4. #34
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    the fact, you need a 3rd party mp tick trigger, makes BLM rotation broken.., hope they fix Blm in 7.0 (or 6.5) .. as transpose was not and should not part of the dps rotation..
    (0)

  5. #35
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,585
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shiroe View Post
    the fact, you need a 3rd party mp tick trigger, makes BLM rotation broken.., hope they fix Blm in 7.0 (or 6.5) .. as transpose was not and should not part of the dps rotation..

    Humble disagree.

    Fire III (Firestarter) Transpose lines are an example of why Transpose allows for depth in optimizing BLM damage. They are also incredibly old. Other neat Transpose lines:
    • [AF3, min. 1200MP, 2 instantcasts] inst-Despair, Transpose > U-Paradox > inst-Blizz. III {This line removes the -30% damage penalty from AF3 Blizzard III by being in Umbral Ice}
    • Transpose > Xenoglossy + Lucid Dreaming > Thunder III (proc) > Transpose > Fire III (proc) {A Blizzard-less Transpose line for a short AF3 window while keeping Paradox for AF3 for more Firestarter chances}

    And even if you stick to playing mostly Standard BLM, you are still going to produce good damage numbers. Transpose simply optimisation for those who want to strive for more, so I don't see the point of neutering skill ceiling because some individuals dislike that their damage numbers aren't as high as someone else's when heavily optimizing.
    (5)

  6. #36
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shiroe View Post
    the fact, you need a 3rd party mp tick trigger, makes BLM rotation broken.., hope they fix Blm in 7.0 (or 6.5) .. as transpose was not and should not part of the dps rotation..


    This has been a known "issue" literally since 2.0. I am quite bewildered that there has been nothing done to really address it, save for when they put the hammer down on the infinite flare strat back in like 2.51ish. It is because it has lasted so long that it feels intentional rather than a bug, but people were using MP tick triggers to do fast-tick openers since 3.x at least.

    I suppose if I were the one designing it, I would probably just disable natural MP regen while Enochian/Astral/Umbral is active at all (so if you lose it, natural MP regen turns back on so you aren't completely screwed), and make every second of Umbral Ice tick give you back a certain amount of MP (like flamethrower ticks), scaling for I II and III respectively. Maybe I takes 5 seconds to full, II takes 4 seconds, and III takes 3 seconds, or maybe 6s/5s/4s if people don't like that as much.

    Basically bad MP tick should not factor into the rotation at all, and "good" MP tick would no longer require a third party tool. Alternatively I suppose they could put IN a server tick trigger into the vanilla game... but I don't think that is their intended purpose.


    Quote Originally Posted by Reinhardt_Azureheim View Post
    And even if you stick to playing mostly Standard BLM, you are still going to produce good damage numbers. Transpose simply optimisation for those who want to strive for more, so I don't see the point of neutering skill ceiling because some individuals dislike that their damage numbers aren't as high as someone else's when heavily optimizing.
    While I appreciate this to a degree as mentioned before, I still think either the ceiling should be lower or the floor should be higher, especially as the game continues the current meta of "high damage, low support". It cultivates a mindset of "if you don't do this it's not worth playing the job" and that is... not healthy for the community, EVEN as a person who enjoys optimization.
    (1)
    Last edited by Llugen; 09-29-2023 at 06:08 AM.

  7. #37
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    if you have procs to waste for transpose, sure, why not
    ..
    still bad design, if MP triggers are needed to run it optimised
    ..
    transpose "higher ceiling" is defacto a "get more procs & use smart" ceiling, until you use mp trigger tools, which needs to change (but marking 2x skill more or less redundant is bad too)
    (0)

  8. #38
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    The reason I love BLM is their immobility and I wish they had far less movement tools than they do now. RDM is much less mobile than BLM which makes no sense.
    (1)

  9. #39
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Mithron View Post
    The reason I love BLM is their immobility and I wish they had far less movement tools than they do now. RDM is much less mobile than BLM which makes no sense.
    If you think BLM should have fewer movement tools than it has, you must never have done ultimate.

    It's all cool and edgy to be like "Yeah!! I want the class to be punished MORE!" until you realize there are fights that are so punishing that this line of thought makes it not worth bringing so no one brings it and people are forced to switch off. Take a look at the level 70 ultimates if you need further proof. Please keep this in mind.

    This is also why all job balance/kit absolutely must be tuned for the hardest content in the game. Put a different way, if BLM only brings "high damage" but it can't actually do that high damage because of fight design/lacking kit, then not only is it not worth bringing mathematically, it also feels like shit. It is all around a lose lose lose experience, and it was frankly painful to watch during ALL of Stormblood.
    (1)
    Last edited by Llugen; 09-30-2023 at 12:07 AM.

  10. #40
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Maybe it's because BLM is 90% of my play time but I don't see how it is immobile at 90, or even really prior to that tbh unless you're just bad at it.

    To expound, yes SMN has the grand combo of dps, mobility, and utility. But a good BLM decimates SMN in dps. It's not that BLM has no mobility, it's just less (and utility even less so), but that's because BLM has a relatively low ceiling to huge damage. By extensions SMN is easier and better for prog in the earliest stages of raiding, but at least parties who want a devastating dps caster vs one who can res they have that option. Making them the same isn't a good idea.

    Quote Originally Posted by Llugen View Post
    This is also why all job balance/kit absolutely must be tuned for the hardest content in the game. Put a different way, if BLM only brings "high damage" but it can't actually do that high damage because of fight design/lacking kit, then not only is it not worth bringing mathematically, it also feels like shit. It is all around a lose lose lose experience, and it was frankly painful to watch during ALL of Stormblood.


    Adjusting BLM for Ultimates would render other content too easy imo. So yeah maybe they just need to look at the fight design more closely.
    (0)
    Last edited by Turtledeluxe; 09-30-2023 at 04:50 AM.

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast