I'd rather Black Mage be left alone. Summoner is less of a caster class and more of a range dps one in its current state, since it hardly has to cast anymore. If anything, I'd rather see Summoner less mobile and have to cast more.
I'd rather Black Mage be left alone. Summoner is less of a caster class and more of a range dps one in its current state, since it hardly has to cast anymore. If anything, I'd rather see Summoner less mobile and have to cast more.



Black Mage is incredibly mobile, especially compared to its history over the years. Sure, you have to plan ahead and know when you need your mobility tools, but in situations of heavy movement, black mage is now even more mobile now than red mage, which was formerly the job considered to be the most mobile caster. And on top of that, black mage still does dramatically more damage than summoner. According to a certain site that compiles data on such things, summoner is providing damage on par with physical ranged while black mage is out damaging almost every other job in the game.
BLM just requires more skill to play in terms of mobility. You have to pre-position and know mechanics a lot better than pretty much the rest of the party. That said, they still have great mobility, especially outside of savage where they can be a lot more care free with their instant skills and stepping out of leylines isn't the end of the world because...well...its not savage so it doesn't really matter lol.
I can't comment on this savage tier since I'm back to playing melee and gave up the caster spot to one of my friends in our static,. but honestly last tier I never really had any problems placing ley lines down and being able to stand it it basically the entire time. You just need to know when and where to place it.
Honestly, BLM is pretty much perfectly designed and shouldn't be messed with too much.



What are you on about? BLM isn't summoner but it's more mobile than RDM by a landslide despite it needing prepositioning to optimize. We need more skill-expression in the other jobs, not less. Don't remove it from Black Mage
The reason I love BLM is their immobility and I wish they had far less movement tools than they do now. RDM is much less mobile than BLM which makes no sense.

If you think BLM should have fewer movement tools than it has, you must never have done ultimate.
It's all cool and edgy to be like "Yeah!! I want the class to be punished MORE!" until you realize there are fights that are so punishing that this line of thought makes it not worth bringing so no one brings it and people are forced to switch off. Take a look at the level 70 ultimates if you need further proof. Please keep this in mind.
This is also why all job balance/kit absolutely must be tuned for the hardest content in the game. Put a different way, if BLM only brings "high damage" but it can't actually do that high damage because of fight design/lacking kit, then not only is it not worth bringing mathematically, it also feels like shit. It is all around a lose lose lose experience, and it was frankly painful to watch during ALL of Stormblood.
Last edited by Llugen; 09-30-2023 at 12:07 AM.
Just shows how effective CBU3's "all flash, no substance" design still is when people think 2-button Summoner has "bigger booms" than Black Mage.
I'll let you in on a secret, those big bad flashy VFX Primals you're summoning... they do about as much damage as that guy over there with the bow and arrow.

Just shows how effective CBU3's "all flash, no substance" design still is when people think 2-button Summoner has "bigger booms" than Black Mage.
I'll let you in on a secret, those big bad flashy VFX Primals you're summoning... they do about as much damage as that guy over there with the bow and arrow.
I think what he means is not the damage itself but the damage output ratio with the effort employed (rather low for the smn).
What I don't understand is how he can ask for blm to be more like smn, which is absolutely not a caster. Indeed, the smn should have more cast and make the player's brain activate
Last edited by Ggwppino; 08-31-2023 at 11:48 PM.

Most of the thread TL;DR but BLM movement/damage currently really only suffers bad in lv 70 Ultimates: Too much downtime, no Umbral Soul, no Xenoglossy for easy movement, No Paradox, even Foul isn't instant cast. Yeesh.
I do agree that the amount of reward BLM should get for good gameplay should be greater than it currently is.. even if The Charts™ have BLM slightly higher than SAM the amount more work it is (especially with current fight design) is completely disproportionate.
A thing I would love to see them do though is Between the Lines resets the cooldown timer on Aetherial Manipulation. That would make dealing with these heavy movement phases way cooler, and hopefully way easier.

*cries in RDM mobility going from the best to the worst of the casters*
Please YoshiP, I'm begging you to un-nerf enchanted reprise and not make it so shitty
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