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  1. #1
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Suggestion - Tank LB should have role-based raise

    I think most people agree that tank LB is fairly useless except on the fights where it's mandatory to survive a mechanic.
    But what if it didn't have to be?

    Many, many fights the tank is the last one alive and then that's it. The tank is left to solo the fight and many times succeed. That leaves 6-7 people to cheer on for 10 minutes while the warrior finishes the boss.

    I think tank LB, 1 2 and 3, all of them, should raise healers by role. Only healers. That way if all the healers are dead for whatever the reason may be, the tank has an opportunity to get them back in the fight - and only them. But without making it a job ability so it has to be earned, used sparingly, and can prevent forced suicides.

    it makes it not good enough to save a savage kill run or ultimate, as you'll likely hit enrage, but it can help prog, or stop group wipe because the healer died.
    (1)

  2. #2
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    No thanks. Between that, the insane tank sustain and having jobs like DNC who can help with healing, why would you ever run a healer again?

    The LB system definitely needs changes. People also need to get it out of their heads that you should never use tank LB unless you need it for a mechanic. Even LB2 can save a run when you use it at the right time.
    (7)

  3. #3
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by PercibelTheren View Post
    No thanks. Between that, the insane tank sustain and having jobs like DNC who can help with healing, why would you ever run a healer again?

    The LB system definitely needs changes. People also need to get it out of their heads that you should never use tank LB unless you need it for a mechanic. Even LB2 can save a run when you use it at the right time.
    I agree. The amounts of times a tank LB saved a run is nothing short of amazing. xD
    (1)

  4. #4
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Tank LB is fine as it is and can still be used in creative ways to help with prog, or bypass certain mechanics (red fists in o11s) then becomes as obsolete as a Healer LB once the party knows what they are doing on the fight.

    Melee LB 3 is going to be the predominant go to LB in the game, with the exception of if there is multiple targets, but SE have not made a single good savage turn since o3s that makes use of adds personally, o7s was okay, but o3s was just better overall.

    I do feel adding a raise onto a tank LB would also remove a level of difficulty that comes from progressing a fight too. End of the day, if you wipe you wipe, no big deal, just go again.
    (1)

  5. #5
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I’d rather see an overhaul to the LB system, I think it would be fun if everyone got personal LBs like in PvP. Right now it feels like tank and healer LBs are just there for prog, scripted mechanics and cheese strats, then it’s just dps LBs to end the fight faster once you know the mechs.

    With personal LBs everyone would have something to use and be able to decide when to use it. Would it become just another scripted ability you use like any other cooldown? Maybe. But I’d prefer to have a button that’s just a glorified cooldown that I actually get to press more than once in a blue moon than a shared LB that I barely get to even use.
    (4)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #6
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Cabalabob View Post
    With personal LBs everyone would have something to use and be able to decide when to use it. Would it become just another scripted ability you use like any other cooldown? Maybe. But I’d prefer to have a button that’s just a glorified cooldown that I actually get to press more than once in a blue moon than a shared LB that I barely get to even use.
    We already have those: the tank invulns.
    (1)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,294
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Nah the entire LB system needs to be overhauled, as it currently stands 99% of scenarios goes to Melee DPS lb

    Caster/Range LB is only for near-neglibile extra damage when pulling in alliance raid content
    Healer LB ideally is never used
    Tank LB exists for normal mode cinematic gotcha mechanics, and the occasional savage mechanic skip

    I'd rather them just redo the system entirely
    (6)

  8. #8
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    Nah the entire LB system needs to be overhauled, as it currently stands 99% of scenarios goes to Melee DPS lb

    Caster/Range LB is only for near-neglibile extra damage when pulling in alliance raid content
    Healer LB ideally is never used
    Tank LB exists for normal mode cinematic gotcha mechanics, and the occasional savage mechanic skip

    I'd rather them just redo the system entirely
    We don't have a way to bring a rezzer back into the fight, which can mean like say you're 4 minutes into a fight and your healers clip each other for whatever reason, 6 people still alive none of them are rez mages. Fight ends.
    If tanks could sac the LB to bring them back it would offer some balance to the fights. An emergency earned raise
    (0)

  9. #9
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Just wipe and go again, it's not the end of the world, plenty of ultimate fights can be 15 or 16 minutes in and have a wipe occur and you just go again, that's part of the challenge, raise on tank LB in unnecessary.
    (2)

  10. #10
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Just wipe and go again, it's not the end of the world, plenty of ultimate fights can be 15 or 16 minutes in and have a wipe occur and you just go again, that's part of the challenge, raise on tank LB in unnecessary.
    just say you hate things being convenient or player friendly. It takes fewer words.
    (0)

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