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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,399
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AnnRam View Post
    Remove invulnerability from DRK limit break = problem solved.

    There is no counter play against someone who can jump alone against an entire raid of 24 people and walk away like nothing.

    Drks can mindlessly dive in to your respawn with LB up and CC your alliance because they aren't afraid of dying or make bad plays
    I punish and kill DRGs like there is no tomorrow every time. Just wait for them to land and immediately stun them. The time for them to purify, if your team reacts, which happens a decent amount of times when it's literally one of the only targets right in the middle of your team, they're dead. They're very vulnerable when they land.

    If you want to make extra sure they die, use blota on WAR and stun immediately after. Or better, just use a MNK. Works like a charm.
    (0)

  2. #2
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    I punish and kill DRGs like there is no tomorrow every time. Just wait for them to land and immediately stun them. The time for them to purify, if your team reacts, which happens a decent amount of times when it's literally one of the only targets right in the middle of your team, they're dead. They're very vulnerable when they land.

    If you want to make extra sure they die, use blota on WAR and stun immediately after. Or better, just use a MNK. Works like a charm.
    I was talking about DRK, they enable DRGS to do their braindead plays.
    (3)