or drk/ast in the enemy team/or teamsDRK is pretty ridiculous right now. Opposing team had five DRK on it. Just finished a match. Guess which team won 1400 to the other two teams' 400-500 points?
One or two DRK is bad enough. But above three is almost indefensible. You can't stun all of them. One of them will draw you in and wipe out your group or team. Or in this case, nearly all 24 of my alliance at once.
Rival Wings is just as bad. Had a match yesterday where the opposing team had three DRK grouping together in an offensive push. It's a valid strategy, but while three DRK continuously pull in everyone and wipe them out, you can't get past them to attack the mechs throwing missiles at your shield generators or core. So it's a no-win situation. Having ranged dps doesn't work because you're being one-shot by MCH or LB'd by SAM or DRG. Or killed in 3 seconds by MNK even though you have full health and shields.
They need to re-tool the DRK salted earth ability (and several other things) along with the ping-pong pull/push of other abilities. Or put a hard cap on the number of DRK an alliance can have in play at the same time.
Or fix Purify. Make it resist pull/push as well as stuns. And for longer than 5 seconds.
1. Press stun before your opponent.
2. Press stun more often than your opponent.
3. Have the most DRK/DRG in play.
That's basically how every match feels now. PvP relies too heavily on stuns/crowd control.
Hoping they do some useful changes in 7.0 because Endwalker pvp is awful.
i agree with you it is a wonderful idea
Last edited by AriannaStormwake; 09-10-2023 at 11:38 PM.
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