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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,163
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'll freely admit that sometimes the server is unable to follow in FLs, more often than not a lot of stuff triggers with unreasonable delays. One more proof that the new system doesn't work with 72 players. We should just go back to 24 and see how it goes...
    (0)

  2. #32
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    871
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    I'll freely admit that sometimes the server is unable to follow in FLs, more often than not a lot of stuff triggers with unreasonable delays. One more proof that the new system doesn't work with 72 players. We should just go back to 24 and see how it goes...
    Nah, it's just the server tick as usual, nothing surprising, and it's exacerbated with 72 people.
    (0)

  3. #33
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Teno View Post
    Nah, it's just the server tick as usual, nothing surprising, and it's exacerbated with 72 people.
    Southern Cross into an entire alliance of enemies, doesn't hit a single one, even the primary target. Feels bad.
    (1)

  4. #34
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mayhemmer View Post
    Southern Cross into an entire alliance of enemies, doesn't hit a single one, even the primary target. Feels bad.
    Me with Summon Seraph, every. Damn. Time. Lol
    Either everyone has run off in different directions so Excogitation misses, or it goes up then they all immediately disappear so poor Seraph can’t help with any further shielding
    (4)

  5. #35
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    The more I do FL Roulette for the bonuses, the more I hate FLs in general. Just nothing but Drk/Drg/Sams running around like gods while the rest of us peasants are fodder. It's getting really old and demoralizing since I prefer to play ranged classes in FLs.
    (4)

  6. #36
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,163
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    Nah, it's just the server tick as usual, nothing surprising, and it's exacerbated with 72 people.
    It's nothing to do with any server tick. I don't know what's with people confusing the tick with general latency or the server being overwhelmed by something.

    The tick is the clock behind MP/HP regeneration and heals over time, and it has literally nothing to do with this.
    (1)

  7. #37
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Server tick very much has an effect on this. It's not just HP/MP ticks. Server tick has to do with your placement on the map (As the server sees you, not how you see yourself on your screen). Ever notice how a Drk yoinks you in from what seems like twice the distance it should? Server tick. Guard goes off but you still get stunned? Server tick. You see 3 Recuperate heals go off but you die anyway through 1-2 people hitting you? Server tick. The server tick affects every single instance of feedback the game gives you from any button you press. It's awful, outdated, and needs to go but probably never will since the game is built so heavily around it.
    (1)

  8. #38
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,163
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    That's not the server tick, that's server processing. The tick is a clock on a precise timer of 2 11/12 seconds.
    (1)

  9. #39
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Connor View Post
    Me with Summon Seraph, every. Damn. Time. Lol
    Either everyone has run off in different directions so Excogitation misses, or it goes up then they all immediately disappear so poor Seraph can’t help with any further shielding
    Wild how you can even miss with an AoE that should just snapshot immediately. The fact that you even can really just highlights the glaring issues the adherence to the 3-team mode design has caused.
    (1)

  10. #40
    Player
    Plastic_Fork's Avatar
    Join Date
    Nov 2017
    Posts
    38
    Character
    Yui Blacktail
    World
    Exodus
    Main Class
    Ninja Lv 90
    DRK is pretty ridiculous right now. Opposing team had five DRK on it. Just finished a match. Guess which team won 1400 to the other two teams' 400-500 points?


    One or two DRK is bad enough. But above three is almost indefensible. You can't stun all of them. One of them will draw you in and wipe out your group or team. Or in this case, nearly all 24 of my alliance at once.

    Rival Wings is just as bad. Had a match yesterday where the opposing team had three DRK grouping together in an offensive push. It's a valid strategy, but while three DRK continuously pull in everyone and wipe them out, you can't get past them to attack the mechs throwing missiles at your shield generators or core. So it's a no-win situation. Having ranged dps doesn't work because you're being one-shot by MCH or LB'd by SAM or DRG. Or killed in 3 seconds by MNK even though you have full health and shields.

    They need to re-tool the DRK salted earth ability (and several other things) along with the ping-pong pull/push of other abilities. Or put a hard cap on the number of DRK an alliance can have in play at the same time.
    Or fix Purify. Make it resist pull/push as well as stuns. And for longer than 5 seconds.

    1. Press stun before your opponent.
    2. Press stun more often than your opponent.
    3. Have the most DRK/DRG in play.

    That's basically how every match feels now. PvP relies too heavily on stuns/crowd control.
    Hoping they do some useful changes in 7.0 because Endwalker pvp is awful.
    (4)
    Last edited by Plastic_Fork; 09-10-2023 at 07:12 AM.

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