Quote Originally Posted by Hik3n View Post
even after they hit the ground you can't punish them because they have a shield that it's almost impossible to break
It's not exactly hard to stun them and yoink them into your team so that they get deleted. They need to expose themselves extremely bad to execute a LB in the middle of your blob, and you can see them coming from miles away, giving you time to patiently wait for them to come down, stun them, and delete them. It's a skill issue, but I'm ready to admit that some jobs are better equipped to do this than others. If you're a BRD, unfortunately elusive jump breaks through bind... You'll have to count on others in your team to do it, and a lot of people don't seem to know how to react.



Quote Originally Posted by Hik3n View Post
and in Rival Wings where there is a lot of people, the more they kill the faster their LB will come back , we are still lucky there is no such a thing in Frontline)
RW's version of battle high (soaring) recharging LBs is nuts.


Quote Originally Posted by Hik3n View Post
And the problems with being in a party in PVP are problems only because the dev team made some jobs so broken it makes them unfair compared to the rest...
The problem is that you play the modes that are half broken, and made sweeping statements on pvp being broken as a result. Don't get me wrong, I wish they did something for FLs and RW, but that doesn't make pvp inherently bad. The root of the problem lies elsewhere, aka in the modes in question.

Quote Originally Posted by Hik3n View Post
the problem is with the broken balance and the entire system, when they made Crystal Conflict and started to balance jobs around that made the entire PVP broken, it's not the people fault , it's the dev teams fault, they created this problem and with every patch they make it worse and worse, if you have big group PVP you need to start balancing around that, not the other way around. There was party PVP before the rework too, but I didn't see problems like this in Frontline than... This entire thing is because of a lot of half-assed PVP rework from people who don't really play or played any PVP oriented games.
FLs has always been a gigantic mess and people that deny it are wearing rose tinted glasses. Before CC, all pvp was balanced around Feast. Guess what Feast paradigm created in FLs? The team with more healers won. And yes, we had other broken combos running rampant at one point or another, or broken jobs in FLs. Stormblood FLs was ninja galore, they were literally everywhere, could teleport from miles away to you, stun you at 25y range, get close, re-stun you again, nothing personal kid, and to add insult to injury, they had so many out of jail free cards it was impossible to catch them. And that's just an example.

So yes, they need to balance those modes on their own and detach them from CC more than just with bandaids like DR.