Welcome. Many here hope that you will stay to post more and/or take advice back to the devs rather than radio silence like we usually get.
I'm on the free login atm for my bonding anniversary. Then I'm leaving again. I was really unimpressed by yoshida's rude response to my 6.1 live letter question "go play ultimate" and the sheer drop in content and gameplay quality and quantity since stormblood finished. 6.0's my last expansion unless CBU3 makes the gameplay fun again. (i want my cards, noct sect and time dilation back)
Here's some feedback that urgently needs sending to the devs
https://forum.square-enix.com/ffxiv/...-healer-issues
https://forum.square-enix.com/ffxiv/...ght-Megathread
https://forum.square-enix.com/ffxiv/...Kaiten-removal
Other issues:
-The 2 minute meta is very unpopular and the current fight design is very bland forcing all jobs to be burst style and no uptime based jobs. More fights like barbaricca where things can be chaotic rather than mapped. Bosses need more outgoing and frequent damage and targetting individuals. Less do the mechanic perfectly or wipe.
-Fights badly need more frequent healing to do and higher base difficulty in general. Healers should not be redundant in story content let alone ultimates. Make more fights like barby and golbez in difficulty during the story. Less faceroll please.
-All jobs need more complexity and playstyle identity restored like with the pvp kits. Sch and sage, drk and war etc are so identical buttons can literally be mapped together.
-The gearing system at end game needs changing. Criterion should award ilvl gear and there needs to be more horizontal progression than just choosing one substat over the other.
-less stuff in the cash shop and more in game please