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  1. #11
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Churchill View Post
    you need sentinel, rampart, and flash, and could technically also use Fast blade and Savage Blade for a second frontal enmity combo.
    Doesn't combo off-class unfortunately. If it did I'd drop featherfoot and rampart for Fast > Flat combo on chim zergs.
    (1)
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  2. #12
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    oh dayum, that's sorta lame.
    (0)

  3. #13
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Asgardx View Post
    Ok, great! Thanks for all the input guys. So my last question, which hasnt been answered.. is ok so War is garbage until later but end game dungeons - Are casting classes still crazy dominant, or can melee actually contribute good damage? Lancers / Pugs, for example?
    BLM is by far the most used DD job, however, MNK and DRG shine in certain situations.

    For exp groups THM is extremely overpowered as they can frontload a ton of damage, while for a melee it takes time to get the DPS rolling and by then the enemies are dead. Exp tanks only shine when you do large pulls of enemies that significantly outlevel your group, in which case the casters cannot wipe them out fast enough so you're actually needed to keep them off the squishies. You really need the GLA hate abilities to pull this off, however, and from my experience most people cannot competently tank more than one or two mobs regardless.
    (0)
    Last edited by Frein; 07-02-2012 at 06:36 AM.

  4. #14
    Player
    Kalien's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    28
    Character
    Gerrit Kemp
    World
    Zalera
    Main Class
    Armorer Lv 51
    Quote Originally Posted by Frein View Post
    BLM is by far the most used DD job, however, MNK and DRG shine in certain situations.

    For exp groups THM is extremely overpowered as they can frontload a ton of damage, while for a melee it takes time to get the DPS roling and by then the enemies are dead. Exp tanks only shine when you do large pulls of enemies that significantly outlevel your group, in which case the casters cannot wipe them out fast enough so you're actually needed to keep them off the squishies. You really need the GLA hate abilities to pull this off, however, and from my experience most people cannot competently tank more than one or two mobs regardless.
    As a relatively new player how exactly does a level 30-something MRD/WAR tank groups of mobs when THMs and DDs start AOEing and attacking random mobs right away? I know when I have 4 mobs keeping them all in control really is quite difficult with the abilities that I have at my disposal.
    (0)

  5. #15
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    you can't, blm's tank while DD get the TP to finish stuff off. the game isn't played in a traditional sense at lower levels unless you want really slow xp
    (0)

  6. #16
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kalien View Post
    As a relatively new player how exactly does a level 30-something MRD/WAR tank groups of mobs when THMs and DDs start AOEing and attacking random mobs right away? I know when I have 4 mobs keeping them all in control really is quite difficult with the abilities that I have at my disposal.
    You can Provoke one mob, Flash another and combo a third. GLA does a bit better because Rampart and Shield Bash are great for holding even a fourth mob. If you have multiple THMs each focusing on a separate mob, though, sometimes there is just nothing you can do.
    (0)

  7. #17
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    At lower levels, THMs are better served attacking their own mobs, considering how fast they can burn through them. CNJs too.

    Honestly, levelling MRD now is a pain compared to how it used to be. Before the ability overhaul, sure-- you run in, mash out Broad/Full Swing to get hate on everything, do some basic attacks, and you were golden. Now, you don't get any AoEs until Overpower at 30, you generate TP slower than a DRG... the only saving grace is that at least you have some kind of offensive stance (Berserk) for a damage boost, but it falls off far easier than Power Surge if you're actually off-tanking or DPSing enough.

    WAR will give you a great AoE, two emnity tools, a mitigation move, and Mighty Strikes. You are, however, going to be a tank, or a very tanky DD that has great AoEs.
    (1)

  8. #18
    Player
    Nazrakin's Avatar
    Join Date
    Jun 2012
    Posts
    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Yeah, I hope SE does something to improve melee damage in 2.0. I'd love for them to get rid of the over reliance on TP/autoattack. Make it so that half of the attacks can be used independent of TP -- and in fact build TP instead. Leave TP just for Battle Regiment/combo abilities.
    (0)

  9. #19
    Player
    Asgardx's Avatar
    Join Date
    Apr 2012
    Posts
    30
    Character
    Gaarl Grimm
    World
    Balmung
    Main Class
    Marauder Lv 50
    I like the auto attack / tp system personally. I liked it in FFXI. My problem is that Black Mages hit for over a 1,000 at my lvl and I still swing for a little more when I was in my 30's. I was swinging for like 80 in my 20's to 30's and now i hit for like 130-160. Mage's dont even have to buy gear to be viable. That's my biggest problem.
    (1)

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