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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    I'm bored when I heal because I need more complex DPS rotations

    I believe currently this is the most pressing issue in the entire game that needs to be addressed above everything else. That is my feedback.
    (49)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,693
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Your sole purpose is to make sure duty finder queue pops so the dps and tanks can enjoy their shortened queues...

    ... and you will like it.

    /s
    (55)

  3. #3
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    (46)

  4. #4
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mithron View Post
    I believe currently this is the most pressing issue in the entire game that needs to be addressed above everything else. That is my feedback.
    put multiple copies of your attack abilities on 6 different buttons and create your own rotation.
    for example 1-2-3 + 1-4-5 + 1-2-6 + 4-5-6
    or 1-2-3 + 2-3-4 + 3-4-5 + 4-5-6
    (8)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,773
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    Theirs only so much "healing" spells you can add really thats the issue.
    Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.

    Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
    (33)

  6. #6
    Player
    GrayLowell's Avatar
    Join Date
    Aug 2018
    Posts
    23
    Character
    Gray Lowell
    World
    Lich
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    I wish the game could accommodate this. Best case scenario, you'll use them the same way you'd use any other ability in it's place. Worst case scenario, you'll hate it being unique
    (6)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    We’re certainly at the point now where tacking more healing stuff on just seems like a waste of time unless SE actually deliver on increasing healing pressure quite significantly (case in point, a thread in the healer forum where I showed an example of a 24 boss doing literally 2 raidwides, one on pull across a near 5 minute fight).

    Support, buffs and augments are an absolutely wasted opportunity though, the original cinematic intro guys did a better job of this than SE themselves have ever managed for healers. Maybe Yoshida should get them back on the payroll as they certainly seem to have more ideas than the job design team. Jobs like AST should be all in on GCD buffs IMO.
    (25)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    840
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    Wrong game, in this one healers dps and you will accept it. So more dps interactions pls, pvp sage is an example of what it should be.
    (13)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,054
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Even if they bump up the volume of healing they can only do it in two ways

    1) more planned healing- if they do it this way it will further amplify the stupid dichotomy and just further increase how much more useful shield healers are over regen healers (it’s funny their experiment to create main and off healers that backfired years ago basically exists in the current game, shield healers are the main healers, regen healers are just gimped casters with a few healing oGCD’s)

    2) random damage- this is extremely limited by the system due to the slow GCD, it worked kinda well in coils when the damage the boss did to the tanks was generally un-telegraphed and varied throughout the fight but in 14’s system would be hard to replicate on the party itself unless the regen healers were given a very short permanent GCD to counter the slow GCD for random damage

    Either way neither of these is going to happen because square is far too stuck in their ways with raid design (seriously can anyone name a savage fight that has stepped even a toe out of line since creator) so the best we can hope for is maybe some more DPS options
    (10)

  10. #10
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Mithron View Post
    I believe currently this is the most pressing issue in the entire game that needs to be addressed above everything else. That is my feedback.
    You can just play a DPS job then.
    (18)

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