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  1. #551
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,924
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Healer issue has been festering to the point where 1 singular fix won't magically fix everything. Lack of damaging encounter/reasons to use our buttons is one from many of their issues.

    Yes, you can make everything hits harder but how much harder you can make that before your regular Timmy the Medica II Mage upsets 3-7 other players in everyday's Duty Finder groups because their good ole' "Medica II everything!" no longer works?
    (5)

  2. #552
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healer issue has been festering to the point where 1 singular fix won't magically fix everything. Lack of damaging encounter/reasons to use our buttons is one from many of their issues.

    Yes, you can make everything hits harder but how much harder you can make that before your regular Timmy the Medica II Mage upsets 3-7 other players in everyday's Duty Finder groups because their good ole' "Medica II everything!" no longer works?
    With higher heal requirements such players wouldn't exist in first place,
    They exist because THIS game allows it.
    - Are we gonna balance/build the game around players who press one heal button?

    Neglectance to learn and fulfill your your role is griefing..( be it healer/tank or dps)
    Stop defending such play.
    (1)
    Last edited by Zeastria; 01-16-2024 at 12:52 AM.
    SCH/AST/DNC/VPR/SMN

  3. #553
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,263
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zeastria View Post
    - Are we gonna balance/build the game around players who press one heal button? .[/B]
    we already did. everything turns into asthetics only.
    story? has always been more cutscene than anything else.
    healer? no comment
    summoner? they took the pet and turned it into fancy lights, people love it.
    a-raids? a lot of fancy mechanics... people love it.
    and and and
    (4)

  4. #554
    Player
    Lady_Silvermoon's Avatar
    Join Date
    Jul 2023
    Posts
    416
    Character
    Kasari Silvermoon
    World
    Seraph
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healer issue has been festering to the point where 1 singular fix won't magically fix everything. Lack of damaging encounter/reasons to use our buttons is one from many of their issues.

    Yes, you can make everything hits harder but how much harder you can make that before your regular Timmy the Medica II Mage upsets 3-7 other players in everyday's Duty Finder groups because their good ole' "Medica II everything!" no longer works?
    Back in the day, when others' ability to play impacted your gameplay experience, people found these things called "friends" and played with those. This actually made their play more fun. As humans get dopamine hits both from socializing and completing something they view as challenging. However, thanks to modern technology, if someone is insistent on not making these friend things, the alternative option of Duty Support still exists.
    (1)

  5. #555
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,924
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    Neglectance to learn and fulfill your your role is griefing..( be it healer/tank or dps)
    Stop defending such play.
    ???

    You missed the point. The goal is to let players from both end of the spectrum to enjoy their gameplay. Why does it always have to be one and not the other? Why not both? Raise the skill ceiling (engaging downtime activities). Let the skill floor (minimum healing requirement) remains, or at least not significantly affected.
    (7)

  6. #556
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    355
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I think they should fix this problem by requiring more healing in all content, but especially in the type of content I do, which is the easy stuff. Healers have a ton of tools in roulette content. There is room where they can make it a little bit harder without tipping the balance to too hard.

    I'm sure they can figure something out but the best way to do this would be to make some boss attacks that are unavoidable and unmitigatable. Then give those attacks a recognizable telegraph. Tanks get this for tank busters, there should be a "healer buster" too where it clearly telegraphs that you need to do big heals now.

    We have a few of these like bleeding damage or the triple stack marker, but I think we could use at least one more that would require some sustained single target or aoe healing. To me it sounds really fun to be required to cast some healing skills back to back sometimes (not all the time), rather than just one global skill or one ogcd occasionally. They should also require Esuna a little bit more than they do.

    DPS players switch between an AOE and single target rotation. They have to interrupt or stun sometimes. There is no reason healers can't have the same where they switch between a simple DPS rotation to a healing rotation when they need to sustain healer, with an occasional cleanse.

    This wouldn't be impossible to implement, they just have to want to. They could balance it for players like me and the more hardcore. To me people asking for more complex DPS rotations on healers is a sign that they are failing on the healing gameplay. I personally wish they would improve that, because that's what makes the healing role distinct.
    (1)

  7. #557
    Player
    Join Date
    Oct 2021
    Posts
    959
    bwut i fink gware would be weawwy fun to pwess if i had to pwess my cuwe two button a bunch!! wike weawwy fun gamepway!! >W< heawuhs need to heaw >//W//<''!!!!
    (6)

  8. #558
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,394
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm curious to see what the healers are going to get through their 90-100 range...

    Healing actions? We have enough gcd and ogcds to the point that anything else is going to be redundant, even charges. Unless they add more frequent healing checks to the encounters specific to Dawntrail onwards.

    DPS actions? Could be a route, but since they never gave any indication of adding more complexity to healer's dps kits, I think this is unlikely.

    Support actions? We already have too many instances of mitigation rolling around, unless it's some kind of new thing, much like Expedient did with the sprint.

    I feel that the healer role is getting (or already got?) to a brick wall where it's very difficult to evolve towards any side.
    (4)

  9. #559
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    301
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    I'm curious to see what the healers are going to get through their 90-100 range...

    Healing actions? We have enough gcd and ogcds to the point that anything else is going to be redundant, even charges. Unless they add more frequent healing checks to the encounters specific to Dawntrail onwards.

    DPS actions? Could be a route, but since they never gave any indication of adding more complexity to healer's dps kits, I think this is unlikely.

    Support actions? We already have too many instances of mitigation rolling around, unless it's some kind of new thing, much like Expedient did with the sprint.

    I feel that the healer role is getting (or already got?) to a brick wall where it's very difficult to evolve towards any side.
    Well seeing as se admitting their shb and ew direction for healers was unpopular is not gonna happen probably more of the same.

    Upgrade to the filler nukes potency

    Extra charge on an existing ogcd

    And a new healing ogcd tailored to some specific raid mech they are dreaming up for savage.
    (4)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  10. #560
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,262
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    It also seems like mitigation is maybe a bit too strong, and prevalent. Like there's nothing to heal when you can just slap the boss a little icon, or place a little icon on your party, and not take damage in the first place.
    (2)

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