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  1. #1
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mithron View Post
    A question I'd to ask is what percentage of GCDs do you healer mains want to use on DPS vs. heals? How many total buttons (including OGCDs) do you want to spend on heals vs. DPS? Assuming healer DPS was suitably complex enough to be "fun" or "interesting."
    I went and counted how many hotbar buttons tanks and healers currently have for damage vs non-damage (not the percentage of spent GCDs, just hotbar space).
    Tanks have an average of about 18 damage buttons to 15 non-damaging buttons while healers have an average of 6 damage buttons to 24 non-damaging buttons. Even Astrologian with Draw, Play, Redraw, Divination, Lightspeed, Astrodyne and Minor Arcana doesn't come close to having as many damage buttons as Warrior, the easiest tank.
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by hunter2 View Post
    I went and counted how many hotbar buttons tanks and healers currently have for damage vs non-damage (not the percentage of spent GCDs, just hotbar space).
    Tanks have an average of about 18 damage buttons to 15 non-damaging buttons while healers have an average of 6 damage buttons to 24 non-damaging buttons. Even Astrologian with Draw, Play, Redraw, Divination, Lightspeed, Astrodyne and Minor Arcana doesn't come close to having as many damage buttons as Warrior, the easiest tank.
    To be fair on both sides, I don't think every individual button as-is should count toward the amount of options each job actually has. For example, I don't count Glare and Holy as separate actions, because they are the same thing. One you use for bosses, the other you use for dungeon trash. If they were the same button, literally nothing would change for WHM gameplay. I also don't really count the 1-2-3 combos of tanks as separate actions because they're really just one long action separated across 3 GCDs. Upheaval and Orogeny are the same thing. Holy Spirit and Holy Circle are the same thing...

    Yes they are separate actions, but what purpose do they serve? That's what really should matter when discussing the tools available to each job. What really matters for Warror, for example, would be the following:
    1. Storm's Path Combo
    2. Storms' Eye/AOE Combo
    3. Tomahawk
    4. Upheaval/Orogeny
    5. Onslaught
    6. Inner Release
    7. Infuriate
    8. Beast Gauge Spender (FC/IC/Decimate/CC)
    9. Primal Rend

    So that's really just 9 different things you're consistently interacting with, and Tomahawk is debatable given how little melee jobs are pushed out of melee range any more. Warrior is the most simple tank in terms of DPS complexity and does get some criticism for being just a little too simple.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #3
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    (...) Yes they are separate actions, but what purpose do they serve? That's what really should matter when discussing the tools available to each job. What really matters for Warror, for example, would be the following:
    1. Storm's Path Combo
    2. Storms' Eye/AOE Combo
    3. Tomahawk
    4. Upheaval/Orogeny
    5. Onslaught
    6. Inner Release
    7. Infuriate
    8. Beast Gauge Spender (FC/IC/Decimate/CC)
    9. Primal Rend

    So that's really just 9 different things you're consistently interacting with, and Tomahawk is debatable given how little melee jobs are pushed out of melee range any more. Warrior is the most simple tank in terms of DPS complexity and does get some criticism for being just a little too simple.
    Yeah, button count is an imperfect indicator. You could cut Monk or Black Mage down to 10 buttons and they'd still be way more engaging than the average Tank rotation. But it's a really bad look for Healer design that even Warrior's level of dps complexity is far above what Healers are allowed to play with.

    While we have a few interesting healing buttons, the dps side needs a drastic improvement before I'll pick up my nouliths/book/cane again.
    (1)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by hunter2 View Post
    I went and counted how many hotbar buttons tanks and healers currently have for damage vs non-damage (not the percentage of spent GCDs, just hotbar space).
    Tanks have an average of about 18 damage buttons to 15 non-damaging buttons while healers have an average of 6 damage buttons to 24 non-damaging buttons. Even Astrologian with Draw, Play, Redraw, Divination, Lightspeed, Astrodyne and Minor Arcana doesn't come close to having as many damage buttons as Warrior, the easiest tank.
    I would agree, it's difficult to compare, some of those buttons that you're comparing on AST have fairly long CDs and they won't even necessarily be a damage button - minor arcana might give you a heal. I wouldn't even count draw and re-draw as damage buttons as they lead to play- those 3 could likely be reduced and still work

    Really on AST you're looking at your dot #1 DPS, spamming your one DPS #2 DPS at at higher level earthly star #3 DPS (1 min CD) and macro #4 DPS (3 minCD), and timing your cards as required by content (e,g, 2 min) % DPS- with #2 (malefic) be spammed by far the most. OK, Ill grant you- yes minor arcana would make #6, however personally (and this is myself) I consider it rather underwhelming as I tend not to get whatever I want.
    (0)