Results 1 to 10 of 1188

Hybrid View

  1. #1
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    Here's how I would handle starting job levels in hindsight, if it were me in charge:

    Every job added after ARR would start at level 30 and is accessible as soon as the player hits level 30. When new jobs are added, at the start of the expansion, there would be an EXP event for those new jobs that would drastically increase the amount of EXP gained form all sources for those jobs until maybe around X.05, or even X.1 until that job reaches the former level cap. In the upcoming examples, Viper and Pictomancer would start at 30, but might be receiving a 5x EXP modifier not just for defeating enemies, but for things like roulette bonuses and Wondrous Tails, etc until those jobs hit level 90. So anyone looking to play the new expansion with that new job would basically cruise through levels rapidly.
    That sounds like complete murder of already horribly grindy experience of leveling every job to max for no reason. As much as lvl 61 gunbreaker is a meme, it's not issue that really needs solving, not at cost of completely gutting the leveling experience for the jobs. It's already painful getting to 70 on ant of ARR/hw jobs, it doesn't need to be more tedious.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,742
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heroman3003 View Post
    That sounds like complete murder of already horribly grindy experience of leveling every job to max for no reason. As much as lvl 61 gunbreaker is a meme, it's not issue that really needs solving, not at cost of completely gutting the leveling experience for the jobs. It's already painful getting to 70 on ant of ARR/hw jobs, it doesn't need to be more tedious.
    The high level jobs create problems though in that people don’t know how to handle the jobs going into content that is designed to the basic class understanding in mind

    Did you ever have to do holminster switch with a level 70 SGE who never picked up a healer before

    Omni 90 shouldn’t be expected or actively encouraged without trying, Being level 90 in a class should mean that you can be dropped into current normal content and be able to do your job and do it decently, people getting classes at 70 then doing the MSQ roulette for a week then spamming diagnosis in dead ends is a serious problem with this game, sure if you start them on 30 they will probably just spam diagnosis in the MSQ roulette for a month instead but it may help some people, I definitely noticed that SGE is a great example of a class with a deceptively high skill floor but a very low skill ceiling, picking up SGE at 70 feels terrible, picking it up at 30 feels totally natural
    (10)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heroman3003 View Post
    That sounds like complete murder of already horribly grindy experience of leveling every job to max for no reason. As much as lvl 61 gunbreaker is a meme, it's not issue that really needs solving, not at cost of completely gutting the leveling experience for the jobs. It's already painful getting to 70 on ant of ARR/hw jobs, it doesn't need to be more tedious.
    The idea would be the amount of time it takes to level a job when released to the old max level should be the same time it takes to level it normally to the old max level. But how about this for your more softer palette: All jobs just are max level. No grind necessary, everything just is level 100 at DT's release.
    (2)
    Last edited by ty_taurus; 02-10-2024 at 12:20 PM.