I do agree that the altered Astrodyne idea would be better as an additional mechanic to manage with the cards compared to a detonating Combust DoT, Roe. The combusting DoT idea could even be carried over to SCH actually. Although it would probably be in the form of asking if SMN gives up Fester / Painflare to SCH and gets a new mechanic to fit with their new model better. Although that's another thread to discuss if the SMNs are happy or not. The additional idea to make Astrodyne scale with Spell Speed does sound interesting too. We kind of do have too much reliance on Critical Strike and Direct Hit being the king stats most of the time for every role. Also, is Astrodyne still remaining an oGCD or will it be a GCD? You may have a point that memorizing 12 card patterns may be enough justification to keep Astrodyne an oGCD with slightly more Malefic spam and Combust removed.

I also hear ya for DRG with the Dragon Sight targeting. I have tried it a few times in PuGs and the map parties. Sometimes I unintentionally delay the cooldown slightly because I use the mouse click on the party list to target the player. It hasn't been enough to cause more "elusive deaths" on me, but there are quite a few jumps and mirage dives to do at the start with Battle Litany.