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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I would actually put MP management pretty high on the problems of healers because it’s literally a zero sum game, you know exactly how much MP every healer will get for the length of the fight and you know exactly how much damage is coming out so you know exactly how many (if any) GCD’s will be going towards GCD healing so you know what your MP drain is and you just counter that with the correct level of piety, the only thing that messes this is up is raise

    On top of that is the fact that besides SGE it’s a DPS gain to do what generates mana for each healer (aetherflow/lilys/cards/dyne) and SGE it’s totally DPS neutral so there is never any sort of choice with mana generation

    If generating MP was something that required skill (using an extremely basic example let’s say if you keep your DOT up for more than 45 seconds then each tick after that 45 seconds generates 300 MP) then you could tailor your skill level to your piety level to give you more expression in how you generate DPS rather than the current “well it’s a DPS and healing gain to press aetherflow so why wouldn’t I press it, the MP is just an added extra”
    (3)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I would actually put MP management pretty high on the problems of healers because it’s literally a zero sum game, you know exactly how much MP every healer will get for the length of the fight and you know exactly how much damage is coming out so you know exactly how many (if any) GCD’s will be going towards GCD healing so you know what your MP drain is and you just counter that with the correct level of piety, the only thing that messes this is up is raise

    On top of that is the fact that besides SGE it’s a DPS gain to do what generates mana for each healer (aetherflow/lilys/cards/dyne) and SGE it’s totally DPS neutral so there is never any sort of choice with mana generation

    If generating MP was something that required skill (using an extremely basic example let’s say if you keep your DOT up for more than 45 seconds then each tick after that 45 seconds generates 300 MP) then you could tailor your skill level to your piety level to give you more expression in how you generate DPS rather than the current “well it’s a DPS and healing gain to press aetherflow so why wouldn’t I press it, the MP is just an added extra”
    "If generating MP was something that required skill (using an extremely basic example let’s say if you keep your DOT up for more than 45 seconds then each tick after that 45 seconds generates 300 MP) then you could tailor your skill level to your piety level to give you more expression in how you generate DPS rather than the current “well it’s a DPS and healing gain to press aetherflow so why wouldn’t I press it, the MP is just an added extra”

    Regarding this, having been in at least one game where in order to optimize my DPS (using an example of when my main was a BLM equivalent) , at one point it was absolutely required that I had my eyes glued to my MP gauge during the entirety of any encounter , I don't regard this as enjoyable. I would far more optimize mechanics, a rotation, healing, game puzzles, etc. In fact, the game that I was in that extra tight MP requirements ended up making them less stringent for all caster classes, including healers, since even they were quite strict at one point. I can understand that the opposite extreme in FFXIV could be seen as MP for AST being low/no cost, which could be adjusted somewhat (for example).
    (1)