Quote Originally Posted by Colt47 View Post
Not at all that. What I'm kind of arguing towards is that in order for healers to have the freedom to have more interesting damage rotations the healing has to be something that is predictable and not as intense, where there is wiggle room for someone to finish a combo but still get off a heal. To do that requires healing and damage at the high end to be lower and to have less gimmicky moments (Like having a boss just do multiple chains of high damaging attacks that require several AOE recovery spells in a row, thus forcing the need for something like lily bell, which never gets used in 99% of the content).

IDontPetLalas isn't quite getting what I'm saying because they are going "I want to change healer and have it have this, with everything else I'm experiencing now in the game world being the same".

I'm saying that in order to change healer to have a DPS rotation, it goes beyond just a job skill issue it is an entire system issue. It's why I don't think we're going to see this kind of thing in dawn trail.
On the contrary, you either misquoted me (i.e. what I last posted) or just don't understand what I posted.

In addition, you're asking for healing to have "damage rotations" when we don't necessarily have to have "rotations", and we have discussed in some depth. Which in turn means that at at multiple levels of content, even at the more difficult levels of content, it would not necessitate decreasing the amount of healing required.

Which is why these changes should be seen in DT, and in fact are years overdue.

Edit: just saw TheDustyOne's post - agreed.