Quote Originally Posted by Colt47 View Post
Not at all that. What I'm kind of arguing towards is that in order for healers to have the freedom to have more interesting damage rotations the healing has to be something that is predictable and not as intense, where there is wiggle room for someone to finish a combo but still get off a heal. To do that requires healing and damage at the high end to be lower and to have less gimmicky moments (Like having a boss just do multiple chains of high damaging attacks that require several AOE recovery spells in a row, thus forcing the need for something like lily bell, which never gets used in 99% of the content).

IDontPetLalas isn't quite getting what I'm saying because they are going "I want to change healer and have it have this, with everything else I'm experiencing now in the game world being the same".

I'm saying that in order to change healer to have a DPS rotation, it goes beyond just a job skill issue it is an entire system issue. It's why I don't think we're going to see this kind of thing in dawn trail.
I just think that rigid rotations to the point that the current high end design wouldn’t work isn’t the type of the rotation healers should be going for

Imagine a healer with DNC’s core rotation, if you need to stop doing DPS for a second to heal your procs just sit there and wait for you to go back to doing DPS, same as if it was modelled off something like BRD or RDM

I don’t really think healers need the level of rigidity that forces a design change to encounters to accomodate healers that won’t heal in a particular section because they are on a rigid part of a potential rotation

However I do 100% agree that square needs to stop inventing skills (like lilybell and panhaima) then makinh up mechanics to justify said skills