Quote Originally Posted by Aravell View Post
I've said before that current SMN is unacceptable for a DPS job, but it would be a pretty good playstyle for WHM. 3 stances that do different things, WHM also has 3 elements to use. The rotation is also simple enough that you can break to heal if needed. Something similar to DNC would probably fit AST. SCH can return to DoT mage.
Due to how healing works and the sheer number of uncontrolled variables, the better systems for damage dealing are going to always lean towards priority systems that do not require dealing with combinations. Summoners rotation is unplayable on a healer and would only work in savage or a very controlled environment, which doesn't exist the majority of the time.

The other problem is that SE is juggling between healers not needing to dps and healers needing to dps. If healers are required to DPS then they cease to be healers entirely and are just a version of dps that heal other people with OGCDs. They could literally copy paste the pvp rotation for whm into the game and call it a day with some modifications.

What I want is healer dps to be optional, and for high end content to basically let the healer be the safety measure for getting the group through a fight. But then we end up with what we got now where the fight is a massive series of body checks where the healer has to get pressed into a corner and people would demand them to dps if they had any modicum of optional time to work with.

I'd rather just have healers take on the affliction warlock stance, where they are doing something similar to BRD and have a lot of time to reapply the DoTs. It takes minimal buttons, no combinations necessary to get damage output, they keep the glare or whatever main attack they got, and it grants more time to do optional things since the base Dps is just keeping dots up (AOE or otherwise). However, I believe they'd have to increase the debuff limit on bosses to make that work in Raids which is why they limit the DoTs to one per job at the most.