Quote Originally Posted by Aravell View Post
One thing that sticks out to me is that there's been quite a few people who want an increase to healing requirements that absolutely reject dps options and claim that expanded dps options have no place in healer design. Meanwhile, I don't think I've seen a single person who supports expanded dps options that absolutely reject healing requirements being increased.
I've unleashed the Seb-bomb on a few people that have claimed that more healer DPS complexity would cause problems whereas increasing healing requirements somehow wouldn't a few times, but that's mostly just down to the absurd boost incoming damage alone would need to actually a pressure a decent healer with our current kits. I was actually tempted to paste some of my older calcs to a poster here yesterday but didn't have time sadly.

If SE took the route of more erratic and consistent incoming damage coupled with a DEEP pruning of our healing kits and AoE HPS potency to actually force us to have to triage then I think SE could actually turn this ship around.