Quote Originally Posted by Nobuyuki_Sanada View Post
Exactly how idk I can think of examples but the idea isn't ludacris and is definitely possible. Fill the free time with healing not dps, I want combo heals, synergizing heals, proccing heals, and for any of that to be fun we need more and more frequent damage.
Care to answer the questions I posed previously in this thread?

What exactly does an encounter look like where less-skilled parties still have room for making and recovering from mistakes, while more-skilled parties somehow can't spend half their time dealing damage?